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A square is four 90° angles, 45 is half that, 45² = 2025.
It's also equal to 1³+2³+3³+4³+5³+6³+7³+8³+9³, (20+25)², and a squared triangular number!
Happy new square year!
A square is four 90° angles, 45 is half that, 45² = 2025.
It's also equal to 1³+2³+3³+4³+5³+6³+7³+8³+9³, (20+25)², and a squared triangular number!
Happy new square year!
They spawn frequently at night on Tierra, and are passive unless you have science in your inventory. If you do, they'll try to steal it from you!
Watch out for these things when doing science in the game!
www.youtube.com/watch?v=IAU1...
They spawn frequently at night on Tierra, and are passive unless you have science in your inventory. If you do, they'll try to steal it from you!
Watch out for these things when doing science in the game!
www.youtube.com/watch?v=IAU1...
It sneaks up on you, steals the science in your inventory, inflicts a debuff slowing down research speeds, and runs away with your science!
Here's a rough #animation I made demonstrating the creature's capabilities!
It sneaks up on you, steals the science in your inventory, inflicts a debuff slowing down research speeds, and runs away with your science!
Here's a rough #animation I made demonstrating the creature's capabilities!
This change is intended to make biomes more concentrated, and reward exploration. It's still a large map, but much more traversable!
#gamedev #cosmorists #maps
This change is intended to make biomes more concentrated, and reward exploration. It's still a large map, but much more traversable!
#gamedev #cosmorists #maps
Here's a demonstration of applying status effects on enemies, it will be coming in the game's next major update :)
#cosmorists #indiegames #gaming
Here's a demonstration of applying status effects on enemies, it will be coming in the game's next major update :)
#cosmorists #indiegames #gaming