Stef Keegington
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stefindiedev.bsky.social
Stef Keegington
@stefindiedev.bsky.social
Indie Games Dev, Artist, Writer, Goblin.

Personal project loading: Wedding Plan-ic! A Roguelike, Deck-building game about managing a wild wedding party.

LinkTree: https://linktr.ee/stefindiedev
Some recent screenshots of my #solo #indieDev game, Wedding Planic! Still a lot to do before I launch my Steam Page, but I wanted to share the current art vibes! #midcentury #gamesdev #art
November 3, 2025 at 4:54 PM
A little update on my deck building wedding game (Wedding Planic) I made this video to capture some of the stuff that I didn’t just break on my last major refactor 😅🥲 Indie Dev Life.
June 30, 2025 at 12:19 AM
Figuring out the design language for all of the possible outcomes of card placements in my indie roguelike card game. Still work in progress because I’m off to have a beer with some other developers! But here’s some images my work so far…
June 18, 2025 at 5:00 PM
A little video I put together to show some of my progress on Wedding Planic! A lot of the functionality is in place, I’m getting ready to make the actual deck of peeps and start balancing the gameplay loop. Still a mountain of animation and UI to do 😅 solo indie dev is… hard.
May 6, 2025 at 9:25 AM
Not all changes are for the better in these #bg3 patch notes.
April 16, 2025 at 12:46 PM
This is super dumb, I've never tried to release a solo game before and have so much to do before I go anywhere near Steam - so I set up a substack so that WIP posts aren't time wasted. I got my first real sub today and I know it's the smallest of starts but I feel really happy about it.
March 24, 2025 at 7:14 PM
My husband got me this for Christmas.

I opened it and gasped “omg! The pattern! This looks so expensive!”

He replied: “yes! You can tell it’s expensive because of how complicated the pattern is!”

His mum was totally bewildered.

#iykyk
March 4, 2025 at 11:05 AM
Reader: there are 4 acts in the Slay The Spire Board game. At best this is going to take me 6 hours to do one run through. 💀
February 26, 2025 at 3:37 PM
Art iteration is good for the soul. Feels like it’s heading in a direction.
February 24, 2025 at 8:07 PM
To strengthen my knowledge on deck-building mechanics I gathered my IRL games to prep for a big research play sesh.

But just discovered that only 3 games from my game mountain actually count. 😱

Don’t worry… I just placed a big order to correct this problem 🤓

Any recommendations I should add?
February 22, 2025 at 1:32 PM
Some progress on my deck building rogue like game about table planning a disastrous wedding. Mostly refactoring it so that I can start on all the weird card effects and score mults.

Things are about to get rather silly.
February 6, 2025 at 4:04 AM
Been using old cue cards as note paper, NGL I was not expecting to find an entire screenplay on The Lemmings IP midway through the stack.

I don’t know why I did this, past me is a geg.

Reading through the badly spelled notes I’d pitch this as:

“Inside Out meets 1984”

Or “Lemmings: The Downfall”
January 29, 2025 at 11:54 AM
Another stupid thing I’m working on in my spare time is a rogue-like deck building game where you have to balance a pack of increasingly troublesome wedding guests to make a wedding pop off. Lots of cards and synergies to figure out still but really in love with this idea. Watch this space!
January 27, 2025 at 11:51 PM
A little proof-of-concept I made for @vrtogether.bsky.social where you build your own cozy singing garden in VR. VRTogether’s mission is about making games for flourishing, and this year we are playing around with fresh ideas for our singing app VR Singing Club. My pitch: let’s sing with plants! 🪴
January 27, 2025 at 12:41 PM