Steags
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steags.bsky.social
Steags
@steags.bsky.social
Making games, apps and website.
try them at : https://stea.gs/
Besides, it's one of the rare pieces of media that uses the term "Qualia," which automatically makes it amazing.
January 12, 2025 at 3:19 PM
However, this is part of the game's confusing and meta narrative, where the form fits the function. The lack of a definitive resolution is, in a way, the whole point.
January 12, 2025 at 3:19 PM
December 12, 2024 at 5:00 PM
Reposted by Steags
Super late to the party, but better late than never... right? 😅We're working on a narrative adventure where your only companion in the Arctic wilderness is a court-mandated therapy robot!
December 6, 2024 at 6:56 PM
Hi !

I'm currently making a synthwave drifting game !
bsky.app/profile/stea...
Those are some nice screenshots #Synthwave #unity3d
December 6, 2024 at 6:02 PM
Credits to patu on #shadertoy for the original shader shadertoy.com/view/4sdcz4
Shadertoy
shadertoy.com
October 24, 2024 at 11:08 PM
I've used a #shader that generates a noisy, '2001: A Space Odyssey'-style texture on a mesh. Then, I place two meshes angled toward each other, which creates the illusion of an endless corridor—even though there's just a wall 10 meters in front of the car.
October 24, 2024 at 11:08 PM