Ian Langworth 💥
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statico.bsky.social
Ian Langworth 💥
@statico.bsky.social
Witty social media bio / 🗿🔮✨ / founder & software engineer, one-hit author, sausage dog enthusiast / perpetually working on something new / langworth.com
@simonwillison.net I'm now piping all `llm` output through `md2term`, a Python tool I vibe coded today, to get streaming markdown formatting: github.com/statico/md2t...
May 26, 2025 at 4:43 AM
llmscript: Write your shell scripts in natural language (by using an LLM to write and test them for you)

github.com/statico/llms...
March 26, 2025 at 5:02 AM
I've now got a functioning power source and module system (e.g. shields) and throwables (e.g. splash potions). This feels pretty good! (Note: this is just a demo arena level for combat testing) #roguelike #gamedev
February 10, 2025 at 5:21 AM
It's super fun to see disparate systems start to come together. I finished some AoE effects and noticed that — of course — robotic monsters are resistant to poison effects! (VFX still very WIP of course) #roguelike #gamedev
February 5, 2025 at 6:10 AM
UI is hard! I started with a drag and drop system, but it took up the whole screen. Since equipping items costs a move, you don't want to equip something without realizing a monster hit you. So now I have a tabbed interface. Not happy with it but gotta move on. #roguelike #gamedev
January 29, 2025 at 6:48 AM
Modernized the controls by adding mouse support and pathfinding. You only move one tile when there's danger nearby. Need to implement move-only instead of attack-move, get rid of the door menu, and fix factions. #roguelike #gamedev
January 23, 2025 at 6:24 AM
Projectiles added! Pew! Pew! #roguelike #gamedev
January 22, 2025 at 6:07 AM
Doors don't keep aliens out 😬 #roguelike #gamedev
January 20, 2025 at 6:51 AM
I always thought NetHack hid combat details like monster health and damage to add mystery, but I think it was just a limitation of the interface. I added (awful) damage popups and health bars to Space Station Vesta and it makes a world of difference. #roguelike #gamedev
January 16, 2025 at 4:49 AM
I have a complete game loop! It's basically done. #roguelike #gamedev
January 11, 2025 at 5:30 AM
Making more progress on the game with cursor.dev. Now that the basic systems are in place for movement, vision, and inventory, my requests are becoming smaller and less architectural, like "make me a hamburger item." #gamedev #roguelike
January 4, 2025 at 5:34 PM