Steven🛰️
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starmotedev.bsky.social
Steven🛰️
@starmotedev.bsky.social
gamedev | procgen addict | making arcticide
one of the bigger challenges is making the melee enemies smoother while still fulfilling their role. for ex, I have a 'lateral reposition' action they can choose instead of lunging to make them less oppressive, but rn it's very jank. although, it didn't stop this guy from getting a quadra-kill lol
November 20, 2025 at 7:24 PM
worked in generalized targeting, allowing factions to sense and fight each other. should be many benefits: fleeing wildlife hinting at enemy positions, letting the player 'third party' skirmishes, and also the inclusion of friendly survivors like this poor guy (differentiated by their teal lights)
November 20, 2025 at 7:18 PM
added the trilux sight for the fal. feels pretty neat, though I'd like to make it take up less of the screen
October 2, 2025 at 4:23 AM
finally got player proning in. reduces sway and recoil, but makes your body temp drop faster. will be interesting to see how it plays out wrt combat balance
July 15, 2025 at 7:47 PM
testing the melee agents a bit as well. hard to strike a balance, but I think they are nearly there. the lynx are maybe a little crazy though
May 20, 2025 at 9:44 PM
a little awp action; been doing some combat stress testing. soldiers still have some issues for sure, but they work I'd say >90% of the time? that last 10% is quite thorny though
May 19, 2025 at 12:04 AM
Added a basic talking sprite animation, seems to add a bit of life
February 26, 2025 at 10:57 PM
new npc models looking solid in game. a few tweaks needed, but should be plenty good, especially when I make some proper anims
February 26, 2025 at 6:06 PM