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starasectorian.bsky.social
fast brick pilot
@starasectorian.bsky.social
starsector
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This fit goes hard, feel free to screenshot.
Reposted by fast brick pilot
Writing new Starsector story things: There's always room for Finlay Siyavong to show up!

(And yes, you can also bring this to Arroyo if you want to give him a headache.)
November 4, 2025 at 10:01 PM
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This mod adding controller support to Starsector is very cool! Really impressive work.

fractalsoftworks.com/forum/index....

i.imgur.com/OlhhzeM.mp4
i.imgur.com
October 20, 2025 at 5:34 PM
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Starsector commission drawing that I did while using a new brush
October 8, 2025 at 1:39 PM
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The console commands mod just got one heck of an update, courtesy of @lukas04.bsky.social. Super impressive stuff!

fractalsoftworks.com/forum/index....
September 22, 2025 at 6:29 PM
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Pictured: a planet used to be here, until a bug let me "break it for salvage". Backing out of a menu made the game think the planet was a comm relay, and, well. At least I got some scrap out of it!
September 22, 2025 at 8:45 PM
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Super cool 3d rendition of the Wolf!

www.reddit.com/r/starsector...
From the starsector community on Reddit: Who can guess what ship I tried to transfer to 3D ?
Explore this post and more from the starsector community
www.reddit.com
September 14, 2025 at 3:56 PM
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And about some more exiting development.

Modules are fully ready for moves. Some bugs fixed, some fixed itself, overall ship is in best shape ever. Only major thing left is the sprite.

#starsector #modding
September 3, 2025 at 5:10 PM
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You ever just have one of those nights?
August 25, 2025 at 5:00 PM
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August 21, 2025 at 4:10 PM
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little sprite i just made, i like this guy :]
August 15, 2025 at 6:42 AM
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Added the ability to change the s-mods on a ship for a LOT of credits, at a player-owned colony with heavy industry. The original s-mods still require story points to add, but this should make it easier to revamp an endgame fleet.
August 12, 2025 at 8:41 PM
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Working on another Starsector piece

#starsector #sketch
August 12, 2025 at 1:55 AM
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Reduced the leash range on the "Defend" (and similar) commands by a third. Seems to be working well so far - the actual performance of the fleet in battle is *much* better with the new leash range!
July 31, 2025 at 12:15 AM
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Practicing turning 2d sprites into 3d

#starsector #fanart #sketch #drawing
July 21, 2025 at 6:46 AM
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We do not call it a "Shock Jump" for any particularly violent physical phenomena the drives produce.

But you may get to figure it out for yourself if your admiral continues his posturing...

www.youtube.com/watch?v=k545...
Shock Jump
YouTube video by Patrick Riley
www.youtube.com
July 17, 2025 at 7:03 PM
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I wrote a blog post for @amosolov.bsky.social's Starsector, "Creating Threat", about drawing spaceship horrors.

(It starts with bismuth and deep-sea snails and ends in... well, HR Giger, basically.)

fractalsoftworks.com/2025/07/03/c...
July 3, 2025 at 9:50 PM
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To other news. Present first modded dialogue I feel is good enough to share. It is definitely going to be tweaked over time, and quest start in the end is just text (my next "to do" work), but I'm glad about this overall.

(all extra weird text are from devmode)

#starsector #modding
May 5, 2025 at 8:55 PM
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Hello again. Little update is due.

First of all mod name drop:
"In Shadows of the Domain".

I spend today 5 hours just debugging things, due to game updates and file restructures. In general development somewhat feels slower, but I feel like story start shaping up nicely.

Also derelict boys.
May 1, 2025 at 7:14 PM
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I wrote a (really long) blog post about doing narrative design, writing a space religion, and having fun with mystery-solving monks in @amosolov.bsky.social's #Starsector.

-> fractalsoftworks.com/2025/04/29/w...
April 29, 2025 at 6:27 PM
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In somewhat uplifting news

I made some player flags for Starsector a few days ago
April 25, 2025 at 11:01 AM
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today in starsector
April 22, 2025 at 3:23 PM
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I remade it....
Higher resolution!

#digitalart #art #gameart #mod #starsector
April 22, 2025 at 5:21 AM
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Starsector 0.98a hotfix is now up! Fixes the shield AI vs [REDACTED] beam issue, along with a slew of other bugfixes and some other tweaks and adjustments. You can get it here:

fractalsoftworks.com/2025/03/27/s...

Just re-download and reinstall the game. Save-compatible with the previous hotfix.
Starsector » Starsector 0.98a Release
Starsector (formerly
fractalsoftworks.com
April 18, 2025 at 6:14 PM
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Super cool video about Starsector!

www.youtube.com/watch?v=NEfk...
Starsector: an Interstellar Sci-Fi Action RPG | Part One
YouTube video by Muffintop
www.youtube.com
April 18, 2025 at 3:24 AM