with the pointing finger and malicious talk,
and if you spend yourselves on behalf of the hungry
and satisfy the needs of the oppressed,
then your light will rise in the darkness,
and your night will become like the noonday."
- Isaiah 58
with the pointing finger and malicious talk,
and if you spend yourselves on behalf of the hungry
and satisfy the needs of the oppressed,
then your light will rise in the darkness,
and your night will become like the noonday."
- Isaiah 58
conwaylife.com/forums/viewt...
conwaylife.com/forums/viewt...
Responsibility was never some ontological property. It's just a component of stewarding practice.
Responsibility was never some ontological property. It's just a component of stewarding practice.
Framing "potential" as a property of an object is like riding without a helmet.
Framing "potential" as a property of an object is like riding without a helmet.
All polysemy is an opportunity for rhetoricians.
All polysemy is an opportunity for rhetoricians.
#philsky #philosophy
#philsky #philosophy
A: This puzzle, driven by the hybrid subjective & objective nature of beauty, value, etc., is solved by hypothetical framing: "If I had seen it..."
A: This puzzle, driven by the hybrid subjective & objective nature of beauty, value, etc., is solved by hypothetical framing: "If I had seen it..."
open.substack.com/pub/stanpatt...
open.substack.com/pub/stanpatt...
But "self-determination" needs to be defined according to what actually happens inside when we ponder & commit.
But "self-determination" needs to be defined according to what actually happens inside when we ponder & commit.
My favorite subject in school (back in the 90s) was computer lab.
I love doing and getting better at piano, guitar, music composition, art, game design theory, and coding fun projects.
Samples from a 2010 tabletop game prototype:
My favorite subject in school (back in the 90s) was computer lab.
I love doing and getting better at piano, guitar, music composition, art, game design theory, and coding fun projects.
Samples from a 2010 tabletop game prototype: