Stane
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stanestane.bsky.social
Stane
@stanestane.bsky.social
Game Designer at Supercell, Ex-PixelUnited Ex-EA, Ex-Rovio.
One way of thinking about games is by imagining a game as a set of goals and obstacles that the player needs to overcome. Here is a text I have written on this topic.
The princess is in another castle — Understanding the player goals
A practical ways of doing game design is by imagining a game as a set of goals that the player wants to achieve and obstacles in his way.
medium.com
July 2, 2023 at 6:42 PM
Making games is my lifelong passion. As with anything in life, it’s a journey. What follows is a series of texts about things I have learned on my journey through the craft of game-making. I hope at least some of it will be useful to someone else.
Stay tuned!
stane-island.net
Stane's Island
Private website of Stanislav Stankovic, offering bunch of writtings about game design
stane-island.net
July 2, 2023 at 6:38 PM
The GROW method is an intuitive yet versatile goal setting and problem solving framework that can be used to in the game design process.
The GROW Framework for Game Design
The GROW method is an intuitive yet versatile goal setting and problem solving framework that can be used to in the game design process.
medium.com
July 2, 2023 at 6:37 PM