sspifffyman.bsky.social
@sspifffyman.bsky.social
@lordsoflimited.bsky.social also, I think y'all are underestimating Coach and Q (a bit). Coach played a winning game before he just didn't own up to it at final. Q actually has some good game understanding if you listen to him on podcasts. And I could see people using him as a shield/smokescreen.
December 30, 2025 at 8:19 PM
@lordsoflimited.bsky.social I randomly saw y'all put out an episode weeks ago and was so surprised! Patched y'all are coming back for 50. I definitely would be interested in a draft episode
December 30, 2025 at 8:16 PM
Hey can you explain anything about the changes to constellation cost and the chests only giving one crystal or nova shard? That's a big change that was not communicated, and we don't even know if it's a bug or not
August 14, 2025 at 6:46 PM
Well I'm sure it certainly gave you the opportunity to do both Breadth and Depth searching 😁
July 30, 2025 at 9:46 PM
Genuinely curious, why? I'm assuming you love the game, but did you find value from finding the 500th korok seed over the many other games you could have been playing? (Not trying to be rude I'm just surprised!)
July 30, 2025 at 7:58 PM
2) Like y'all so often focus on how contestants should talk to each other, whether in challenges or just at camp. And legit many of those I've taken to my real life relationships! It's just helpful to have models for how to speak in ways that bring people together
July 30, 2025 at 7:55 PM
1) Also, just want to say I've started listening to other survivor pods and while I like several, none come close to both the level of strategy y'all get to and the awesome social analysis you have. (Cont. Below)
July 30, 2025 at 7:54 PM
OMG I would love that so much! If you do, maybe consider doing a pre season pod with thoughts on the cast and predictions on how things might play out (if that sounds fun).
July 30, 2025 at 7:52 PM
Yep y'all always get beef and I'm just trying to tell people to have a little faith. Not every champ will be Swain levels but they basically all are fun to play and decently strong enough to clear content
May 6, 2025 at 5:24 PM
Yep as much as my minmax player brain wants the strongest power possible, it does make it less interesting when every turn you just always play the card with no resources needed other than a target
May 5, 2025 at 10:52 PM
Another question if you have time - landmarks are interesting design problems I'd imagine. As a player they seem overall pretty weak on their own. How do you design around this, and any chance we'll get some new (better) landmarks in the future?
May 5, 2025 at 10:49 PM
Oh wow I just realized he basically has two Stars of Discovery! Can you talk about how you came to that design decision? (PS, I love that, SoD are usually the most fun ones).
May 5, 2025 at 10:18 PM
Looks really fun! I'm wondering with all the generated cards, did you run into the hand size limit much and if so how did you design around that?
May 5, 2025 at 10:16 PM