srirajkatkuri.bsky.social
@srirajkatkuri.bsky.social
Post 5/5

Animation Blueprint Bugs

After sleepless nights and trying with multiple meshes, New blueprint characters figured out a way to make the animations work. UE 5.6 completely changed the way the FPS mode is setup. Now the character blends seamlessly when equipped and unequipped animations.
February 10, 2026 at 10:47 PM
Post 4/5

Health Component: Reusable, No more copy paste

Used to cram health straight into Player just copy paste nightmare for enemies or other actors but now made a proper Health Component! Attach anywhere, tweak easily in one place. No more spaghetti code. Honestly proud of this improvement.
February 10, 2026 at 10:31 PM
Post 3/5

Weapon System.

Used structs & enums to make ONE gun morph into pistol, rifle, shotgun, pulse gun, grenade launcher. Learnt a lot with this system, structs made the system very flexible to changes and easy to make any kind of modifications. Interactive BP👇
blueprintue.com/blueprint/qs...
Guns posted by anonymous | blueprintUE | PasteBin For Unreal Engine
No description provided
blueprintue.com
February 10, 2026 at 10:18 PM
2/5

3C's and ABP

Implemented the 3 C's so my dude can WASD finally. Figured out a way to setup animation blueprint in multiple scenarios like when unarmed, pistol, Rifle, shotgun, grenade launcher and pulse gun. ABP is new territory for me and still have to fight with ton of bugs.
February 10, 2026 at 10:11 PM