Animation Blueprint Bugs
After sleepless nights and trying with multiple meshes, New blueprint characters figured out a way to make the animations work. UE 5.6 completely changed the way the FPS mode is setup. Now the character blends seamlessly when equipped and unequipped animations.
Animation Blueprint Bugs
After sleepless nights and trying with multiple meshes, New blueprint characters figured out a way to make the animations work. UE 5.6 completely changed the way the FPS mode is setup. Now the character blends seamlessly when equipped and unequipped animations.
Health Component: Reusable, No more copy paste
Used to cram health straight into Player just copy paste nightmare for enemies or other actors but now made a proper Health Component! Attach anywhere, tweak easily in one place. No more spaghetti code. Honestly proud of this improvement.
Health Component: Reusable, No more copy paste
Used to cram health straight into Player just copy paste nightmare for enemies or other actors but now made a proper Health Component! Attach anywhere, tweak easily in one place. No more spaghetti code. Honestly proud of this improvement.
Weapon System.
Used structs & enums to make ONE gun morph into pistol, rifle, shotgun, pulse gun, grenade launcher. Learnt a lot with this system, structs made the system very flexible to changes and easy to make any kind of modifications. Interactive BP👇
blueprintue.com/blueprint/qs...
Weapon System.
Used structs & enums to make ONE gun morph into pistol, rifle, shotgun, pulse gun, grenade launcher. Learnt a lot with this system, structs made the system very flexible to changes and easy to make any kind of modifications. Interactive BP👇
blueprintue.com/blueprint/qs...
3C's and ABP
Implemented the 3 C's so my dude can WASD finally. Figured out a way to setup animation blueprint in multiple scenarios like when unarmed, pistol, Rifle, shotgun, grenade launcher and pulse gun. ABP is new territory for me and still have to fight with ton of bugs.
3C's and ABP
Implemented the 3 C's so my dude can WASD finally. Figured out a way to setup animation blueprint in multiple scenarios like when unarmed, pistol, Rifle, shotgun, grenade launcher and pulse gun. ABP is new territory for me and still have to fight with ton of bugs.