Florian Isikci
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srile.bsky.social
Florian Isikci
@srile.bsky.social
WebXR boi
Happy to announce that we are partnering with @viverse.com to bring Archery Evolution to their platform!

You will soon be able to join the ultimate VR archery arena where precision meets strategy. Duck, dodge, and deliver the perfect shot in cross-platform PvP battles.
August 19, 2025 at 2:57 AM
With the vibe coding hype that's going on, I got curious how far I could get with it on a WebXR demo.

Using Claude Code, I got a nice little AR demo. Try it out on your Meta Quest headset (Please scan your room in the settings before).

vhiterabbitxr.com/your-room/
March 31, 2025 at 3:31 AM
Many thanks to the city of San Francisco for advertising my game Archery Evolution during GDC
March 23, 2025 at 8:43 AM
While being on family visit for the holidays, I went out to meet with a couple of old friends and showed them what I was working on. Everyone pulled out their phones and we started a lobby in AE: Showdown.

One of them mentioned that aiming was too slow, so I added this slider.
December 25, 2024 at 1:05 PM
Today's update is a nice little (geneva convention compliant) health pickup.

This idea was on the back of my head but had forgotten about implementing it. During the WebXR Meetup last Sunday, @DePanther suggested it and now it is in the game!
December 24, 2024 at 5:27 PM
The game is out for 4 days now and there is already a review on heyvr.io!

Time to work on the next part after the holidays
December 24, 2024 at 12:21 PM
Join our growing community of archers:

Discord: discord.gg/CxnJnRrZ
VR: heyvr.io/arcade/games...
Desktop/Mobile: archeryevolution.io
December 22, 2024 at 10:10 PM
Launch Alert! 🚀

The newest entry in the Archery Evolution series is now available in early alpha!🏹

Ready your bows! Our latest sci-fi multiplayer archery game is playable across VR, Mobile & Desktop.
🧵
December 22, 2024 at 10:10 PM
Slowly getting there...

Making a multiplayer game is adding significant time to development, but it is getting better day by day.

It also doesn't help that it is multiplatform 😅

I am happy at what it is becoming!
November 27, 2024 at 5:08 AM
When working on new features, you sometimes find bugs that make the game even more fun and interactive.

This one might make for a fun game mode some day!
November 24, 2024 at 2:58 PM
Morph Targets for VFX are a blessing
November 23, 2024 at 7:21 AM