The market REALLY needed this
The market REALLY needed this
If you need help optimizing your marketing and converting wishlists, feel free to reach out.
In the meantime, here’s Manor Lords' Steam page:
store.steampowered.c...
9/9 🔚
If you need help optimizing your marketing and converting wishlists, feel free to reach out.
In the meantime, here’s Manor Lords' Steam page:
store.steampowered.c...
9/9 🔚
✅ A clear, compelling hook
✅ Gameplay that encourages content
✅ Consistent, transparent communication
✅ A demo that converts players into wishlists
Manor Lords is the perfect example of a game designed for its audience and market.
8/9
✅ A clear, compelling hook
✅ Gameplay that encourages content
✅ Consistent, transparent communication
✅ A demo that converts players into wishlists
Manor Lords is the perfect example of a game designed for its audience and market.
8/9
During Steam Next Fest, the demo generated massive word-of-mouth.
Players tested it, loved it… and wishlist counts skyrocketed.
Steam’s algorithm took notice and pushed it even further.
7/9
During Steam Next Fest, the demo generated massive word-of-mouth.
Players tested it, loved it… and wishlist counts skyrocketed.
Steam’s algorithm took notice and pushed it even further.
7/9
With the success of games like Banished and Anno, there was a demand for a deeper, more immersive city-builder.
Manor Lords delivered, with no direct competition.
6/9
With the success of games like Banished and Anno, there was a demand for a deeper, more immersive city-builder.
Manor Lords delivered, with no direct competition.
6/9
Slavic Magic (the dev) regularly shares raw gameplay, devlogs, and historical comparisons.
No fluff, just pure substance: “Here’s what you can do in my game.”
Players love it.
5/9
Slavic Magic (the dev) regularly shares raw gameplay, devlogs, and historical comparisons.
No fluff, just pure substance: “Here’s what you can do in my game.”
Players love it.
5/9
Manor Lords exploded thanks to player-driven content.
📌 Viral videos showcasing highly detailed towns
📌 Players recreating epic battles
📌 Discussions about realistic medieval economies
Word of mouth did the rest.
4/9
Manor Lords exploded thanks to player-driven content.
📌 Viral videos showcasing highly detailed towns
📌 Players recreating epic battles
📌 Discussions about realistic medieval economies
Word of mouth did the rest.
4/9
✅ Organic city-building: No grid-based layouts, villages grow naturally.
✅ Dynamic economy: Every resource matters, trade is crucial.
✅ Large-scale battles: Realistic formations, morale, and logistics.
✅Highly detailed buil logic
✅ Organic city-building: No grid-based layouts, villages grow naturally.
✅ Dynamic economy: Every resource matters, trade is crucial.
✅ Large-scale battles: Realistic formations, morale, and logistics.
✅Highly detailed buil logic
"A realistic medieval city-builder with large-scale battles."
From the first glimpse, Manor Lords stands out with its realism, immersion, and ambition.
Not just another management game, a true medieval lordship simulator.
2/9
"A realistic medieval city-builder with large-scale battles."
From the first glimpse, Manor Lords stands out with its realism, immersion, and ambition.
Not just another management game, a true medieval lordship simulator.
2/9
Need help optimizing your Steam page? Let’s talk 👇
5/5
Need help optimizing your Steam page? Let’s talk 👇
5/5
🔹Demo: A great way to drive wishlists and showcase your game's quality. If players enjoy it, good. If not... well, it’s valuable feedback.
4/5
🔹Demo: A great way to drive wishlists and showcase your game's quality. If players enjoy it, good. If not... well, it’s valuable feedback.
4/5
🔹 Clear Description: Keep it structured, punchy, and readable. No walls of text. GIFs and images make it more visually appealing and easier to read, whitespace matters.
3/5
🔹 Clear Description: Keep it structured, punchy, and readable. No walls of text. GIFs and images make it more visually appealing and easier to read, whitespace matters.
3/5
🔹 Trailer: No logos, no black screens, jump straight into gameplay. Keep it 30-60s, dynamic, end with a wishlist screen (can be 2 trailers but different focus).
2/5
🔹 Trailer: No logos, no black screens, jump straight into gameplay. Keep it 30-60s, dynamic, end with a wishlist screen (can be 2 trailers but different focus).
2/5
Here is the link to their steam page:
store.steampowered.c...
Here is the link to their steam page:
store.steampowered.c...
Tiny Glade is proof that:
💡 A strong hook + standout USPs = a foundation for success.
💬 Foster a creative community and let them market the game for you.
🎥 Make sure your game looks visually unique, it’s the key to UGC success.
Tiny Glade is proof that:
💡 A strong hook + standout USPs = a foundation for success.
💬 Foster a creative community and let them market the game for you.
🎥 Make sure your game looks visually unique, it’s the key to UGC success.
🔁 Repetition fuels virality. Tiny Glade capitalized on players posting daily builds and using trends.
🎯 Focused simplicity. The game targets players who want to relax, and be creative in just a few clicks, making it appealing to a wide audience.
🔁 Repetition fuels virality. Tiny Glade capitalized on players posting daily builds and using trends.
🎯 Focused simplicity. The game targets players who want to relax, and be creative in just a few clicks, making it appealing to a wide audience.
Tiny Glade nailed its marketing by focusing on community creativity. Here’s how:
▶️ Daily Builds & Trends: The game’s mechanics make sharing videos or screenshots addictive, fitting perfectly with short-form video trends.
Tiny Glade nailed its marketing by focusing on community creativity. Here’s how:
▶️ Daily Builds & Trends: The game’s mechanics make sharing videos or screenshots addictive, fitting perfectly with short-form video trends.