(Pixel Art WIP)
UPV - UA School
Like to draw and make people laugh, but I'm better at one than other.
For this update I filled the paintings on the entrance and added a texture on the windows to give illusion of something being outside. I also added hanging corpses on hallway and final room to enhance the gore of the scene. Also moved the camera a bit.
For this update I filled the paintings on the entrance and added a texture on the windows to give illusion of something being outside. I also added hanging corpses on hallway and final room to enhance the gore of the scene. Also moved the camera a bit.
This week's update is to place one of the final assets: The round crystal. Also adjustments on the character's camera so it is closer to him and let see around with more detail. Some decals added and changes on lumen to optimize.
This week's update is to place one of the final assets: The round crystal. Also adjustments on the character's camera so it is closer to him and let see around with more detail. Some decals added and changes on lumen to optimize.
This week was all about post-processing light and implementing the boss character. It got darker to create contrast in the main places to show and point light fixes.
This week was all about post-processing light and implementing the boss character. It got darker to create contrast in the main places to show and point light fixes.
This update is all about progress on different matters:
Improved memory usage
Implemented new Hero asset
Optimized materials
Final textures on the throne room
Different main actor with the style of the enviroment
Improved renders
This update is all about progress on different matters:
Improved memory usage
Implemented new Hero asset
Optimized materials
Final textures on the throne room
Different main actor with the style of the enviroment
Improved renders
For this week my progress is not very noticeable on visuals, but for optimization and subtle fixes. I touched some configuration for the fog and started working on another throne wich is my principal asset.
For this week my progress is not very noticeable on visuals, but for optimization and subtle fixes. I touched some configuration for the fog and started working on another throne wich is my principal asset.
Hello, for this week I finished mostly every asset for the scene and really focused on the final instance that is the throne room. I did the throne and the censer it has above. Also worked on the fog and the particles on the hallway.
Hello, for this week I finished mostly every asset for the scene and really focused on the final instance that is the throne room. I did the throne and the censer it has above. Also worked on the fog and the particles on the hallway.
This time I focused on the throne room floor. Doing a tileset for it and modelled a bit extra for the doors. Also advanced on UVs for some pieces with trim sheet that needed it.
Moved the level inside of a box to avoid light clipping.
This time I focused on the throne room floor. Doing a tileset for it and modelled a bit extra for the doors. Also advanced on UVs for some pieces with trim sheet that needed it.
Moved the level inside of a box to avoid light clipping.
This week I enhanced the hallway section with storytelling and placed some statues on the throne part. I also kept working on lights and overworld ambience.
Also some decoration armors and candles on the entrance.
This week I enhanced the hallway section with storytelling and placed some statues on the throne part. I also kept working on lights and overworld ambience.
Also some decoration armors and candles on the entrance.
This week's progress is not as visible as others, but it has to be with geometries and UVs. I placed the texture for the ceiling and the crystals, also placed some ambient lighting to lead the vibe of the scene.
This week's progress is not as visible as others, but it has to be with geometries and UVs. I placed the texture for the ceiling and the crystals, also placed some ambient lighting to lead the vibe of the scene.
Hi, this week I have been working on more assets for the entrance, some UVs for the hallway and redo the throne round section and pillar structure for it. Also started to place actual lighting for the glasses and some pictureframes.
Hi, this week I have been working on more assets for the entrance, some UVs for the hallway and redo the throne round section and pillar structure for it. Also started to place actual lighting for the glasses and some pictureframes.
For this week I advanced on the modular system and started working on the lighting of the scene. I also put some basic textures to direct the mood of the level.
For this week I advanced on the modular system and started working on the lighting of the scene. I also put some basic textures to direct the mood of the level.
Hello, this will be a project follow-up. It will be a big level based on a castle-cathedral hybrid where you get through it to reach the boss room on the end.
It will be based on Bloodborne and Castlevania ideas mixed with gothic churches.
Hello, this will be a project follow-up. It will be a big level based on a castle-cathedral hybrid where you get through it to reach the boss room on the end.
It will be based on Bloodborne and Castlevania ideas mixed with gothic churches.