Sonikku
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spritersonikku.bsky.social
Sonikku
@spritersonikku.bsky.social
smw rom hacker. artisan shitposter
expert gamer
discord: mr.ghosts
November 8, 2025 at 11:10 PM
girl why are you so TALL
November 8, 2025 at 8:16 AM
November 7, 2025 at 6:53 AM
November 6, 2025 at 12:17 AM
WHAT THE FUCK IS HAPPENING
November 5, 2025 at 7:11 PM
i love this fuckin dude, man
October 18, 2025 at 8:01 AM
i made a sprite like this eons ago but i decided to remake it and i think it's really funny
October 14, 2025 at 6:12 PM
lack of death animation aside, its pretty much done
October 11, 2025 at 6:40 AM
currently no way to deal damage (and no interaction with morton himself) but even so, i think the actual pattern works well so far
October 10, 2025 at 6:31 PM
this fix is also extremely easy, at 2 bytes!... but it breaks ONE (1) thing.

when you get hit while on Yoshi, Yoshi will inconsistently run either toward the damage he took, or away from it
October 7, 2025 at 12:09 AM
this is a bug with *most* vanilla sprites. the way the code works checks the sprite's position relative to a mirror of Mario's, but this mirror is initialized as x00 on level load and doesn't get set until after the sprites' Init routines have run

so essentially, they're walking toward position x00
October 7, 2025 at 12:02 AM
so, one of my favorite bugs in SMW has to be the way Boos work.
basically, when they spawn in, their initial direction isn't initialized properly so they always face right, causing them to "turn" to face Mario on-spawn
particularly noteworthy because makes Boo Blocks misalign and become obvious
October 6, 2025 at 11:58 PM
People will have to share.
October 1, 2025 at 5:51 PM
@junlper.beer already broke this story a few years ago sorry
September 26, 2025 at 11:49 PM
big thinking
September 23, 2025 at 8:36 PM
"what does this actually mean"

on the left is the GFX file as it is stored in the game's data, and on the right is how it is loaded into VRAM and thus what the game is actually "using" it as

basically, the game processes each 8x8 twice -- once normally, and once flipped.
September 21, 2025 at 9:33 AM
it might be hard to tell in the video, but here are the sprites, for reference:
September 21, 2025 at 9:27 AM
added some code to strip out the automatic X-flip of the graphics which allows you to technically use your own unique flipped frames
September 21, 2025 at 9:27 AM
September 21, 2025 at 3:48 AM
another mockup maybe?
September 19, 2025 at 4:03 AM
it almost felt too obvious. i HAVE to use this for the hardmode arena
September 17, 2025 at 3:41 AM
forgot to add the stars around mario's head

adds a lot i think
September 15, 2025 at 8:59 AM
everything seems to be working well so far
September 15, 2025 at 7:24 AM
honestly wasn't sure how close i could get it since color addition is kinda weird due to 15-bit color depth on the SNES but it's coming out surprisingly good
September 14, 2025 at 7:54 PM
the cool thing about drawing stuff for the SNES is how i get in the mentality of trying to draw everything to fit within graphical limits
September 14, 2025 at 3:05 AM