spottedgeck.bsky.social
@spottedgeck.bsky.social
For the small cases, you can have F(0)=1 and F(<0)=0
July 1, 2025 at 3:06 AM
I modeled the sphere using voxels, and tried to come up with the greediest steps, getting 11.
colab.research.google.com/drive/185hNX...
Google Colab
colab.research.google.com
June 24, 2025 at 5:34 PM
June 16, 2025 at 5:59 PM
I reasoned that for two random points to be collinear to a given position, they must be on the same line oriented at angle theta away. The probability this happens is proportional to the length of the line segment contained within the square oriented at that theta. Then avg over all theta.
June 3, 2025 at 9:15 PM
Updated plot for the simulation
June 3, 2025 at 4:13 PM
For the EC, there are multiple points A from which we can reach point B in a given layer, and we must sum over the product of ways from A to B and the number of ways to reach point A. This number blows up quickly to over 1 billion.
May 19, 2025 at 2:23 PM
For the regular fiddler, there is only one way to travel from points A to B within one layer, therefore the number of ways to reach each point in a given layer is identical and equal to the sum of ways to reach all points A in the current layer.
May 19, 2025 at 2:22 PM