Magic8Ball #FreePalestine
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Magic8Ball #FreePalestine
@splatbooks.ink
“Go Birds, Fuck ICE, Free Palestine”
he/him
Windowsill Gardener | Vegan Homecook | Competitive Splatoon Vet
Just another cod-- I mean... #indiedev #devlog !

There is now a charged up Beam action, and with the hitbox component structure I set up, the state machine, and the controller interface, this was also a quick addition.

I also didn't lock the camera pan, would be too much work rn for a VERY small +
April 30, 2025 at 2:51 AM
That's right is #indiedev #devlog time!

Didn't have a ton of time this week so I focused on adding the camera to track the player. Tonight, worked on adding a pan to the camera when charging up a magic ability. Feels really smooth right now, as it makes the stop during the throw anim less clunky.
April 26, 2025 at 3:03 AM
Another one! #indiedev #devlog #godoot

The units now approach, put out hitboxes, take damage, and retreat when they're low health to go back to their base. Tomorrow I just need to figure out the best way to heal them while they sit at base, then move on to figuring out the UI.
February 7, 2025 at 4:58 AM
Another #devlog #indiedev on this Trans Joy Jam project:

We are officially in the business of punching fascists! That's an automated object with a state machine, two things I hadn't tackled in full before this project, and I see why it's so important now, adding that attack was pretty easy LOL
February 6, 2025 at 6:20 AM
I did get this figured out, thanks to the cool peeps who replied!

But I may as well get in the habit of posting a #devlog #indiedev

The state machine IS operating, after probably way too long struggling to get this guy to move. Should be smooth sailing, and it is for a jam so gotta speed up.
February 2, 2025 at 11:01 PM