he/him
Windowsill Gardener | Vegan Homecook | Competitive Splatoon Vet
There is now a charged up Beam action, and with the hitbox component structure I set up, the state machine, and the controller interface, this was also a quick addition.
I also didn't lock the camera pan, would be too much work rn for a VERY small +
Didn't have a ton of time this week so I focused on adding the camera to track the player. Tonight, worked on adding a pan to the camera when charging up a magic ability. Feels really smooth right now, as it makes the stop during the throw anim less clunky.
The units now approach, put out hitboxes, take damage, and retreat when they're low health to go back to their base. Tomorrow I just need to figure out the best way to heal them while they sit at base, then move on to figuring out the UI.
We are officially in the business of punching fascists! That's an automated object with a state machine, two things I hadn't tackled in full before this project, and I see why it's so important now, adding that attack was pretty easy LOL
But I may as well get in the habit of posting a #devlog #indiedev
The state machine IS operating, after probably way too long struggling to get this guy to move. Should be smooth sailing, and it is for a jam so gotta speed up.