FrontalMonkey, as determined by the XBox Gamertag Generator
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spikehitman00.bsky.social
FrontalMonkey, as determined by the XBox Gamertag Generator
@spikehitman00.bsky.social
He/Him/His. Dadnerd. I post about video games, tabletop games, and MtG. Occasionally politics.

Yes, I am too lazy to properly update my profile. Maybe some day.
Yes, 100% agree. Fusion *worked* but it certainly had problems. My only strong memory of fusion was secret hunting just to progress which left a bad taste in my mouth, but the atmosphere and the SA-X *really* worked.

Unfortunately, it’s like they learned all the wrong lessons for future games.
January 28, 2026 at 12:48 AM
I finally finished Hollow Knight last year just after Silksong’s release date was announced, so I love this for you. It’s such a ride.
January 24, 2026 at 10:36 PM
Now you just gotta get the true ending. ;)
January 24, 2026 at 4:21 PM
The literal first time this has ever been useful for me happened only a few weeks ago. I had just beaten Chronicles of the Wolf, was rolling the credits, and an old friend of mine DMs me “Is that French Castlevania? It looks rad”.

I was like “oh boy, have I got the game for *you specifically*”
January 23, 2026 at 11:59 PM
Agreed, but close second to OHMSS.
January 22, 2026 at 2:08 PM
And ultimately, my biggest takeaway was that PS:T was an important part of video game history more than anything else.

Basically, PS:T walked so Disco Elysium could run.
December 29, 2025 at 3:32 PM
You know, I played through PS:T…I dunno, in the last 7-8 years and it was…fine? The novelty for me (and what I knew going into it) was that it was “Like Baldur’s Gate, but the combat is an afterthought”.

Which is fair, and good, except for the fact that you get funneled into combat in the third act
December 29, 2025 at 3:31 PM
Unlike SCOTUS, D&D has rules 0 and 0.5.
Rule 0: what the DM says, goes.
Rule 0.5: is the DM is an asshole, their players go, too.
December 18, 2025 at 11:35 PM
And the reason I know my brain is broken is because it wasn’t until the second “500” in your post that I realized you meant “a large number of errors” and not “Internal Server Error responses”.
December 18, 2025 at 2:07 AM
Whoa that’s awesome I want one :O
November 28, 2025 at 10:49 PM
Is THAT how that works?!
I literally never understood how that worked and wondered how some of my characters would inexplicably have a bunch of job points for a job they’ve never been.
October 30, 2025 at 11:25 AM
It’s been over 15 years since I’ve been to Japan, but one thing remains true: I see a can of Boss Rainbow Blend and I want it *immediately*.
September 22, 2025 at 10:37 AM
Tbh while I loved the game I’d say almost half of its appeal is just the fact that the soundtrack completely whips ass…easily put more time into the ost than I ever did playing
September 20, 2025 at 10:57 PM
I still haven’t gotten around to silksong, but in all the Metroidvanias I’ve finished this year (HK, both Ender games) it always boils down to “disrespect the boss mechanics and die”. 60% pattern recognition, 40% execution. Once you recognize brute force doesn’t work, it gets easier somehow.
September 11, 2025 at 1:19 PM
If anything, S2 has encouraged me to go back to the S1 library, just like I did with XSX and PS5 to the previous gen. The upgrade is far more variable from game to game than I’d like, but the load times and smoother framerate alone makes a lot of games more bearable.
September 5, 2025 at 12:55 PM
I think it’s primarily a “me” thing. I appreciate the “wow” moment, but shifting my brain in that specific way throws me into analysis paralysis *really* fast.
August 22, 2025 at 11:01 AM
Oh hey, it’s the reason I never beat Dragon Age: Inquisition.

Honestly the thing that yanks me out of a game harder than anything is the one that brake checks you half way through with a genre shift, like The Messenger. Give me a linear game OR a non-linear game, not both.
August 22, 2025 at 10:38 AM
I think with how ubiquitous support is becoming for things like games, and with the things I use my PC for…it’s about time.

But it’s still scary and new, so I’m just shouting it at the void.
August 5, 2025 at 12:31 PM
Like…I think the only releases I know of are Red Hat and Debian? But I know there’s a thousand different flavors and a million different packages and I’m like “uhhhhhh…”

Idk.
August 5, 2025 at 12:31 PM
I only used bash for like a year in college to upload projects and I forced myself to use git bash at work to do some basic things like do checkouts, commits, pushes, etc.

But beyond learning the CLI, the most daunting thing about switching to Linux by far is not knowing what to get.
August 5, 2025 at 12:31 PM
It boggles the mind (in the best way) how enough people bought the absolute acid trip that is MDK to warrant a sequel.
July 10, 2025 at 8:55 PM
You could make a strong case for 2010 or 2001, but for me it’s 1997. The late 90s were just…whew, what a time to be alive.
June 26, 2025 at 6:18 PM
lol, it’s also a series staple that the end of the tutorial dungeon throws a boss at you designed to completely murder you to introduce you to the “you can’t actually die permanently” mechanic
June 25, 2025 at 4:49 PM
Such a good series, and an excellent entry point.
June 9, 2025 at 6:13 PM