spiderreviver.bsky.social
@spiderreviver.bsky.social
Last things:
M. Witness was weird since it was only m. boss that broke the -7% baseline health rule. Might be pixel measurement error since his bulky hp makes stuff hard.
I used ddt like Aegis, normal estimates were within 1% of his.
link to my spreadsheet: docs.google.com/spreadsheets...
Boss Health Heresy
docs.google.com
July 6, 2025 at 9:02 PM
If you want to test rotation on normal for master mode: 33% of master mode health corresponds to about 53.12% of normal (does not account for activity surges).

You can roughly convert normal hp->master by doing 52/50 * 0.93 (accounts for power differences, will change in EoF).
July 6, 2025 at 9:02 PM
For raw Ultimatum hp values (there is small error margin):
Phalanx: 4,816,912
Kell: 11,587,330 (wipe screen doubles)
Akelous: 7,271,181
Persys: 9,329,090
Ecthar: 9,985,667
Simmumah: 8,664,570
Proph about 2x baseline hp.
SotW about +25%
GotD about +8% (shields reduced).
July 6, 2025 at 9:02 PM
Can we get clarification of Exotic Class items?

In creator preview they were consistently rolling according to an archetype determined by left column perk.
I.e. Inmost->Paragon archetype regardless of right col perk (30 super & 20 melee).
I'm also interested inv stat going away & new ammo gen stat.
June 23, 2025 at 5:54 PM
As usual big credit to MossyMax's outgoing sheet: docs.google.com/spreadsheets...
And clarity's KT explanation: engram.blue/clarity/item...
March 20, 2025 at 11:03 PM
If we ever get a burst HC or other sidearms, they would definitely be very potent (assuming no changes).

For my timing data, I used a mixture of community sources (Mossy or Foundry has info) and some of Aegis's tests.
March 20, 2025 at 11:03 PM
For fun, I added a few plausible archetypes not yet available (like rocket sidearm, trace, etc.).

Special & primary (some entries cut off) tables attached.
For most specials I assumed 2 shots like snipers. For traces/area GLs I assumed SMG activation amount.
March 20, 2025 at 11:03 PM
Swap dps refers to (weapon dmg+KT)/activation time.

While SMGs are on lower end of KT dmg to minors, they have better scaling for other enemies and very quick activations.
On the flip, HCs have very high dmg but molasses level activation.
March 20, 2025 at 11:03 PM
Freezing Singularity gets weaken normally, so I would assume it works the same against Lockset.
Maybe they unequipped dominance or the freezing portion of it was the part that was damaging (which shouldn't apply dominance).
February 22, 2025 at 10:10 PM
VERY IMPORTANT:
Various legendary perks are not properly buffing damage.
While testing area gls, my lost signal hit 1038 to shriekers, but 901 to clone.
Base rocket: 20451+71663
Surr. Rocket: 28632+71663
Very much locked to using exotic weapons/supers.
Needs further investigation.
February 22, 2025 at 9:55 PM
Withering Gaze is the sole debuff source that doesn't even change your on screen damage (and doesn't effectively debuff either). Quite weird.
February 22, 2025 at 9:02 PM
Under the hood it functions the same as undermining, so it does work (also manually verified again to be sure).
February 22, 2025 at 9:00 PM
my spreadsheet for reference, Celestial table added in another tab: docs.google.com/spreadsheets...
Super Combatant Scaling
docs.google.com
January 17, 2025 at 4:16 AM
Also, there may have been an earlier buff this season.

Aegis's dps spreadsheet previously had celestial at less than what my sheet+compendium would predict which makes it seem like a 10% buff since then.

All I know is from my tests in mid-December, GG is unchanged and celestial is slightly better.
January 17, 2025 at 4:16 AM
Combined with radiant nerf celestial's damage gets slightly buffed by 0.32% compared to earlier in the season.
This may be intentional to prevent celestial getting hurt by radiant nerfs or it could be a bug, who knows.
January 17, 2025 at 4:16 AM
I'm also planning on adding basic total damage/dps tab that scales with enemy type, so you can truly figure out optimal dps against vehicles.
Some supers are a little complex to deal with, will do eventually.
January 7, 2025 at 1:00 AM
For the nerdy folks in the community, I also have baseline scaling instead of boss scaling on the far right of the sheet.
There's still quite a few values that are a little hard to get baseline values for. Will switch to that scaling once I get them.
January 7, 2025 at 1:00 AM
Pre-8.1.5.2
Sentinel shield was dealing ~3.5x damage it does now.
And fist of havoc light attack was dealing about ~2x.
Assuming old compendium values were correct, then the buff to spectral and sentinel shield went through for non-champions (nobody tracked champion values, so idk).
January 7, 2025 at 12:48 AM
I'm sure most people knew this already, but tcrash got such a large buff.
Previously, detonation value was about 3900 (a few old sources had this value). With a 33% buff it should have been about 5200.
Instead it got boosted up to 9177 for about a 2.35x buff to detonation.
January 7, 2025 at 12:48 AM
While most supers deal heavily reduced vehicle damage, some deal full damage. Potentially noteworthy if facing vehicles.

Stormtrance managed to underwhelm my low expectations. Compendium initially had slightly high values for it and it deals less damage to non-boss enemies. Absurd for a roam super.
January 7, 2025 at 12:48 AM