🔥 Founded BDcraft.net
🧊 Made Cubik Studio
⌨️ C# enthusiast
But the base engine was not supporting that at that time and Minecraft was very far from what it is now (and was just starting basic support of basic models for blocks, at that time I released CubikPro) 😉
But the base engine was not supporting that at that time and Minecraft was very far from what it is now (and was just starting basic support of basic models for blocks, at that time I released CubikPro) 😉
RIP #Hytale
9/9
RIP #Hytale
9/9
Huge respect to every dev who poured heart and soul into #Hytale, and a special shout-out to @elisee.bsky.social, @thomasfrick.bsky.social and Polina for the unforgettable moments we shared. 😚
8/9
Huge respect to every dev who poured heart and soul into #Hytale, and a special shout-out to @elisee.bsky.social, @thomasfrick.bsky.social and Polina for the unforgettable moments we shared. 😚
8/9
7/9
7/9
6/9
6/9
🌳 Prefab systems (for houses, trees, rocks, and all), used for ton of assets
🌟 A suite of voxel tools largely used by level designers
And that’s just the shortlist!
5/9
🌳 Prefab systems (for houses, trees, rocks, and all), used for ton of assets
🌟 A suite of voxel tools largely used by level designers
And that’s just the shortlist!
5/9
💧 Submerged blocks (way before #Minecraft), 3D meshes for blocks, dynamic colored lighting (torches in hand), animated water (shaders), animated block-destruction (particles).
4/9
💧 Submerged blocks (way before #Minecraft), 3D meshes for blocks, dynamic colored lighting (torches in hand), animated water (shaders), animated block-destruction (particles).
4/9
👾 Mini-games on a single block—think 2D arcade cabinets you could place, creating a full arcade in Hytale.
3/9
👾 Mini-games on a single block—think 2D arcade cabinets you could place, creating a full arcade in Hytale.
3/9
The 1st engine was light, fast and wonderfully extensible (the same tech base VintageStory later built upon), the 2nd was impressive too!
I touched many things, including headline features that instantly forged online camaraderie 😀
2/9
The 1st engine was light, fast and wonderfully extensible (the same tech base VintageStory later built upon), the 2nd was impressive too!
I touched many things, including headline features that instantly forged online camaraderie 😀
2/9