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In the future I would also like to add the possibility to have different masking textures that are used depending on the material of the tile (rock/dirt, glass, metal, etc..)
In the future I would also like to add the possibility to have different masking textures that are used depending on the material of the tile (rock/dirt, glass, metal, etc..)
Thank you, @iraddev.bsky.social
Thank you, @iraddev.bsky.social
Beaver B's shadows are a bit too aggressive, which give it an eerie look, but it suffers a lot from lack of readability
why not try shading the black shadows to a dark brown color?
Beaver B's shadows are a bit too aggressive, which give it an eerie look, but it suffers a lot from lack of readability
why not try shading the black shadows to a dark brown color?