Gregor
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spaceg.bsky.social
Gregor
@spaceg.bsky.social
Currently building, Ordinary Objects my dream spatial design platform.

Posting small bits and nuggets.

ordinary.space

gregorfinger.de
Wow I didn’t think Vision Pro would be capable of this.
August 29, 2025 at 7:09 AM
Thanks :) I have a few more in the making. Next time tackling flat panels :D
December 20, 2024 at 8:25 AM
Thank you 🤗
December 16, 2024 at 11:19 AM
Haha dramatic action!
December 15, 2024 at 8:10 AM
Oh yea very cool reference. Fully agree, think there also need to be several different ways how to execute an interaction, you can see in the video I am thinking of dragging in different directions down/up/right-ish. You never know how a body movement feels natural for others.
December 10, 2024 at 4:40 PM
Ha, interesting. I actually made it bigger than I thought was comfortable in the headset, just to record the video. But yea, this is definitely an important research aspect. Not sure if I know your reference, please post if you have a link ready :)
December 10, 2024 at 4:08 PM
Amazing! Please ping me if your running into issues or have feature requests. Happy to jump on a quick onboarding call as well if thats helpful :)
December 10, 2024 at 4:06 PM
Thanks! Cool you actually recognized that detail 🤯
December 10, 2024 at 2:54 PM
Homepage - Territory Studio
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territorystudio.com
December 1, 2024 at 8:50 AM
Walkabout Minigolf and Racket Club. lol seriously, my most played games
November 27, 2024 at 9:25 PM
Simple to be honest. This idea just popped up in my mind, the core is how to get away from floating panels and give digital elements more 'weight' with a contextual meaningful locations. I sketched out those elements in Figma and started prototyping different scenarios in ordinary objects.
November 27, 2024 at 12:02 PM