extends Node2D
func _ready():
var device_id := 0
if Input.has_joy_light(device_id):
Input.set_joy_light(device_id, Color(1.0, 0.0, 1.0))
extends Node2D
func _ready():
var device_id := 0
if Input.has_joy_light(device_id):
Input.set_joy_light(device_id, Color(1.0, 0.0, 1.0))