Sora
sora-yx.bsky.social
Sora
@sora-yx.bsky.social
I make Sonic mods and obscure tools in my workshop. | I used to speedrun | Animé enthusiast | Wahoo!
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'Sup 👋
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I thought it'd be fun to outline (literally) how much of a hack the custom UI in the recomp is. Anything surrounded by an outline is drawn using Dear ImGui and isn't rendered by the game.
November 14, 2025 at 4:38 PM
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Soon™
November 8, 2025 at 3:31 PM
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After almost a month of work, the '06 recomp options menu has been merged!

This comes with a few new options, along with some improved existing ones to make them work at runtime.

It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
October 30, 2025 at 7:30 PM
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#windwaker #zelda #tloz

Welcome home
October 23, 2025 at 1:48 PM
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This week we got the infinite lives patch in!

Hyper is still hard at work on the options UI, so stay tuned for when that makes it in.
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 20, 2025 at 2:38 AM
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do we see the vision
just been playing around on the commute with my lil laptop so bad performance & no objects yet!
(first xpost with twitter for a while, might switch fully over to here again soon)
October 19, 2025 at 6:32 PM
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Goodbye, Doctor!
Semi-Dark Path
'Shadow The Hedgehog'
October 15, 2025 at 8:22 PM
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BURNING BLAZE 🩷🔥
#2dart #sonic
October 14, 2025 at 8:18 AM
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This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
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For those interested in a deeper dive into Sonic 06's visuals, I've written a blog post on the main techniques used (and their many limitations).

isaacmarovitz.com/posts/sonic-...
Isaac Marovitz - The Many Many Missed Opportunities of Sonic 06
Hi, I'm Isaac. I'm a developer from London. I code games, apps, and websites.
isaacmarovitz.com
October 6, 2025 at 9:33 PM
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Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
October 5, 2025 at 8:46 PM
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'2P Shadow the Hedgehog Co-Op' (GC Mod) by Dreamsyntax
Allows you to experience Shadow The Hedgehog (GameCube)'s 1P modes with a second player. Also works with the 'Reloaded' mod.
https://shc.zone/entries/contest2025/1241
October 5, 2025 at 5:52 PM
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'Ultimate Cream Cheese Flavor' (S3AIR Mod) by ClaireStarsword
Replaces Tails with Cream the Rabbit and her chao, with a customizable moveset based on her appearances in the GBA games.
https://shc.zone/entries/contest2025/1234
October 6, 2025 at 12:51 AM
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Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
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The entire game is already playable at retail frame rate, what’s left is high frame rate fixes, options menu, MSAA, and a whole lot of testing.
September 23, 2025 at 12:00 AM
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Some Sonic expressions 😮😏😠😒
#SonictheHedgehog #sonicart
September 23, 2025 at 5:48 PM
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This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
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PkR wrote a cool article about an effect in Final Egg that only exists in the DC version for some reason: dcmods.unreliable.network/index.php/20...
Final Egg plasma effect mystery finally solved – PkR's homepage
dcmods.unreliable.network
September 19, 2025 at 4:18 PM
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The wait is over yall...
Sonic Heroes: Fixed Edition is finally on the loose!
Enjoy playing the game like never before, with fixes, improvements and some additions!
mod link in replies
September 17, 2025 at 7:23 PM
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Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
September 13, 2025 at 10:13 PM
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September 13, 2025 at 3:16 PM
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So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA
September 13, 2025 at 1:30 AM
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Open your Heart, the Adventure lives on
September 10, 2025 at 3:02 AM
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Happy Sonic Adventure Day to all who celebrate. 💙
September 10, 2025 at 1:30 AM
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Well, the week is done, and we got in some MAJOR fixes! Enjoy this 4K Kingdom Valley footage showing off fixed point lights and enhanced motion blur!

youtu.be/I4JixuGUW2M
Marathon Recompiled - NEW Kingdom Valley Gameplay
YouTube video by isaacryu
youtu.be
September 6, 2025 at 8:18 PM