art blog of @spirit-spawnplate
The final realm is small and confined with a few obstacles, but still room to breathe. The skykids here follow songbirds so they may take off quickly and maneuver just fine.
The final realm is small and confined with a few obstacles, but still room to breathe. The skykids here follow songbirds so they may take off quickly and maneuver just fine.
If not for an active threat, these guys would be the same as the Isle. Instead, their capes follow that of an owl, where they fly slowly and quietly. They are balanced perfectly between agility, passive flight, and active flight.
If not for an active threat, these guys would be the same as the Isle. Instead, their capes follow that of an owl, where they fly slowly and quietly. They are balanced perfectly between agility, passive flight, and active flight.
These are the most recognizable shape. Designed after falcons, they are made for speed and decent turns. You will never ever catch up with a valley kid in their own race. However, they take up energy quick.
These are the most recognizable shape. Designed after falcons, they are made for speed and decent turns. You will never ever catch up with a valley kid in their own race. However, they take up energy quick.
The skykids here absolutely need to be able to make sharp turns and have no real use for long distance. The capes mimic most songbirds, where it's easy to dodge obstacles (namely trees) like it's nothing.
The skykids here absolutely need to be able to make sharp turns and have no real use for long distance. The capes mimic most songbirds, where it's easy to dodge obstacles (namely trees) like it's nothing.
These capes mimic condors and vultures. They are absolutely amazing for soaring. The prairie is so far the biggest realm with clouds, clouds, and more clouds with spaced out landing spots. There's no need for sharp turns, but long distance for low energy usage is a necessity.
These capes mimic condors and vultures. They are absolutely amazing for soaring. The prairie is so far the biggest realm with clouds, clouds, and more clouds with spaced out landing spots. There's no need for sharp turns, but long distance for low energy usage is a necessity.
The broadness of the cape mimics eagles and corvids. They're great for soaring and getting off the ground quickly, but they're pretty terrible for agility. Isle kids don't have many obstacles anyway, so they don't need to be making quick turns.
The broadness of the cape mimics eagles and corvids. They're great for soaring and getting off the ground quickly, but they're pretty terrible for agility. Isle kids don't have many obstacles anyway, so they don't need to be making quick turns.