Transgender Doggirl Adam Sandler ♀️🔞
sophiefacts.bsky.social
Transgender Doggirl Adam Sandler ♀️🔞
@sophiefacts.bsky.social
puppy doe girl.
Lesbian/poly
She/her
Gods horniest control pilot.
Woag
November 6, 2025 at 10:09 AM
Reposted by Transgender Doggirl Adam Sandler ♀️🔞
November 1, 2025 at 9:13 PM
Reposted by Transgender Doggirl Adam Sandler ♀️🔞
November 1, 2025 at 9:24 PM
Reposted by Transgender Doggirl Adam Sandler ♀️🔞
November 1, 2025 at 9:17 PM
GO BABY!!!!!!!!!!
November 1, 2025 at 9:12 PM
And honouring of fgc community values that 2xko was so obviously made with and that we can get as far away from frankly insulting games like fantasy strike. Inputs or no inputs I want to feel both free and challenged, I want every character to remain a arg esque challenge for the fgc 💕
October 18, 2025 at 2:12 AM
You to do, high apm stance Kara cancels with Yasuo, tricky charge timings with illaoi, air dash cancels with Ahri all of which require almost as much tech skill as similarly difficult combos in its contemporaries. In short I wish every game with simple inputs was designed with the same ceiling -
October 18, 2025 at 2:11 AM
Like fantasy strike (a game despite all it's glaze at the time I truly detest). Each character starts accessible in neutral and combo structure but quickly deviates from their easy to understand core kit as soon as you apply any creativity. There are multiple unique hard things each character asks -
October 18, 2025 at 2:09 AM
Games identity alongside meaningful skill expression. 2x is completely different, built from the ground up to not have motion inputs the Devs still recognised the need for execution and variety with each character instead of falling into the traps of other accessibly branded fgs -
October 18, 2025 at 2:08 AM
In systems where they exist contra to what everyone else in the game is doing. Sf6 where classic controls offer you immense variety with 6 normals and 3 strengths for each special and super and Tekken where every character has at least 80 real moves and strings. They remove a core aspect of each
October 18, 2025 at 2:06 AM
How we as a community are creating bespoke tools for all kinds of players. During sf6 and Tekken 8s release I found myself quite baffled by their accessibility modes and wondered why exactly I hated them despite not directly opposing simple inputs. 2xko has made me see that it's their inclusion-
October 18, 2025 at 2:04 AM
The unique shortcuts and exploits, some intended others not, that the community has discovered for games/moves old and new is another irreplaceable aspect of the motion inputs system. I am witnessing my wife do frankly indescribable shit on mixbox to do things 8% faster or 20% easier and its amazing
October 18, 2025 at 2:00 AM
Like QCFQCF, the guilty gear super and 360s every input has a wealth of puzzlesolving and balance implication well beyond "it's hard to do". You can't do forward inputs while blocking, charge inputs while moving and you need to buffer some inputs with up or button inputs early in the sequence 3/x
October 18, 2025 at 1:58 AM