Garrett Fredley
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somecronzaguy.bsky.social
Garrett Fredley
@somecronzaguy.bsky.social
Senior Build Engineer, IP Preservation @PlayStation,
Cosplayer & Prop Maker, Hobbyist Artist, Visual Novel Enthusiast, Cynical Optimist
Also, finishing it with this much health and no heals? My heart was POUNDING
November 19, 2025 at 6:06 AM
Thanks work ❤️
November 11, 2025 at 4:18 AM
My #GDC2026 Game Preservation Roundtable proposal, co-moderated by @borman.bsky.social, was formally accepted! 🥳

Too long has there been a complete lack of collaboration and communication between Industry and Institutional Game Preservation groups. It's time we start to fix that.
November 1, 2025 at 8:06 AM
My D&D 5e / 5.5 character sheet web app is coming along! Considering it's my first time exploring JavaScript and React, I've learned a ton and I've been having a ton of fun

The background image is just a placeholder, but I do hope to add a theme editor later on
October 25, 2025 at 5:51 PM
I was going to dye my hair back to Brown and be done with hair dye for a while

but...
October 22, 2025 at 3:22 AM
My main vibe in D&D tonight
October 18, 2025 at 5:21 AM
Progress so far on my free online D&D character sheet tool built in React with Typescript

- Most numerical things are dynamically calculated
- Skills have a Proficiency / Expertise' tri-state checkbox

First time doing web-dev and boy it's been a mountain to climb 🙃
September 27, 2025 at 2:17 AM
2026 is looking ever brighter for Game Preservation. My proposed Roundtable at GDC 2026 has moved to Phase 2! I couldn't ask for a better friend to join me for this @borman.bsky.social

Now to try and make it the rest of the way 🤞
September 21, 2025 at 2:33 AM
My Friday night homework

I will either cook, or be cooked. It was nice knowing y'all
September 20, 2025 at 4:35 AM
Sunday study session at the library
September 14, 2025 at 8:45 PM
The true BBEG of Runescape
September 7, 2025 at 6:21 AM
My #PAXWest2025 talk on Industry Game Preservation is complete!

I hope all who attended and listened to my stories enjoyed it! It's a messy, complex and often bureaucratic world, but it is where I call home
September 1, 2025 at 10:49 PM
Celebrating the end of Day 1 of #PaxWest2025 by playing OSRS for the first time in the hotel room
August 30, 2025 at 4:58 AM
Visiting some friends to talk about game preservation
August 29, 2025 at 7:38 PM
This is going to be a fun weekend! #PaxWest2025
August 28, 2025 at 10:31 PM
15 hour drive from Calgary to Seattle almost complete! Stopping in to Vancouver to see family before continuing south

Visited some caves on the way!
August 27, 2025 at 11:45 PM
This will be in my presentation somehow, somewhere
August 26, 2025 at 2:36 AM
It took a few years, but my unofficial team shirt finally arrived 👀
August 19, 2025 at 1:31 AM
In just shy of 2 weeks, I'll be at #PAXWest talking about Game Preservation in the industry, stories from my time preserving games for Electronic Arts and PlayStation, and all manner of tips for getting your foot in the door!

I am both super nervous and super excited 😁
August 17, 2025 at 9:04 PM
Omw to volunteer at #Animethon2025

If you're in town for the weekend, come say hi!
August 6, 2025 at 10:27 PM
We all know the legendary aesthetic of the PS2, but did you know there was a 'Tool' dev kit variant that is the size of a PC? 👀

A fun discovery at work by a good friend of the team. I didn't even know this variant existed, let alone in Blue!
July 24, 2025 at 4:21 PM
Good news: I'll be speaking at #PaxWest2025 on "Wait, I can Preserve Games for a Living? - A Behind the Scenes Look"!

Come learn what game preservation looks like in the industry, the challenges faced by your favourite developers, and what skills might get you in the door!
July 17, 2025 at 8:35 PM
What could this be I wonder? 🤔Maybe more information will be coming soon
July 7, 2025 at 8:25 PM
Spending the day with my boo
July 1, 2025 at 7:08 PM
Guess I'm doing another Palworld playthrough!

I still wish desperately that they would expand the base building radius. It is the primary reason I stopped playing originally as it really ruined most of the ideas I had for base designs
June 26, 2025 at 5:54 AM