kira
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snowkittykira.bsky.social
kira
@snowkittykira.bsky.social
trans, she/her, free palestine

i program games
video quality test
October 11, 2025 at 8:35 PM
anyway here's the code
October 2, 2025 at 5:11 PM
(sound on) now with reverb!
October 2, 2025 at 3:18 PM
me: oh reverb won't be hard i'll just re-implement the fract osc one

the fract osc reverb:
September 27, 2025 at 2:18 PM
made some generative music i liked today
September 26, 2025 at 7:54 PM
(sound on) wind update from this weekend: now the simulation controls the wind sound, so you can hear other ships flying by!
September 22, 2025 at 1:36 PM
ghosts :o
September 19, 2025 at 8:01 PM
it's hard to piece together from stuff on the net so here's lowpass / highpass filter code for the next time i need to re-learn this
September 19, 2025 at 4:11 PM
[sound on] dynamically synthesized wind noise!
September 19, 2025 at 3:21 PM
got to work on some fun wind effects this weekend! compute shaders really are magic
September 15, 2025 at 2:55 PM
September 13, 2025 at 3:14 PM
it's dark but i promise there's a tree there
September 12, 2025 at 7:01 PM
them: kira you can't just make everything out of math
me: ...... tree!
September 12, 2025 at 1:23 PM
😌
September 11, 2025 at 2:42 PM
next step: making these LODs lerp into each other
September 11, 2025 at 1:32 PM
bushes made out of pentagons
September 11, 2025 at 12:53 PM
i got cpu racers working!
September 7, 2025 at 6:18 PM
trying out some track runoff indicators
September 4, 2025 at 4:24 PM
on the other other hand if i crank up the variation it hits a quality shift where it's neat when you see the track through the hills
August 31, 2025 at 2:49 PM
I tried adding height variation but it ended up just looking messy and confusing, so i'm wondering now if i should just find a way to make the flatness work
August 31, 2025 at 2:38 PM
i'm struggling a bit with the flatness of the world, on the one hand it's kind of boring, on the other it makes it very easy to see the shape of upcoming turns
August 31, 2025 at 2:35 PM
in motion
August 29, 2025 at 11:35 PM
trying out some lightmapping
August 28, 2025 at 3:45 PM
LOD: near grass vs far grass
August 26, 2025 at 1:01 PM
a million blades of grass

in LOVR + TypeScript
August 25, 2025 at 1:42 PM