It’s Sindre Skaare
sndr.bsky.social
It’s Sindre Skaare
@sndr.bsky.social
Level 38 Gamedev Red Mage @ Funcom on Dune Awakening.
Technical Art: Character customization, Mutable, Materials and Tools.
Occasionally draws and 3D models.
Formerly at Massive Black, Firewatch, FooVR, Norwegian Indie scene, and The Anacrusis.
And Remy in Ratatouille.
Both which were pretty funny casting choices when you were familiar with how blue his standup material was.
November 15, 2025 at 8:55 AM
No potty gnome. No sale.
November 12, 2025 at 1:53 PM
Was mad at me the correct amount for the wrong butt things
November 11, 2025 at 8:07 AM
It was an expensive mistake
November 10, 2025 at 10:12 PM
Yeah you can reduce bones for LODs. Unreal has it built in for their skeletal mesh LOD generator and it works very well. And I did it for Unity back in the day using Simplygon. Not sure if their new LOD generator supports it, but the LOD component should.
November 10, 2025 at 10:02 PM
Areola Borealis
November 8, 2025 at 8:52 AM
Thats… not that far off from what actually happens in that game.
November 8, 2025 at 12:23 AM
And the extra fun part about this was how I had to contact US support, but since they detected I was calling/connecting from the EU most of their systems would redirect me to the EU website or support hotline. Had to get a VPN just to access my account page.
November 7, 2025 at 3:26 PM
I ditched Maya when Autodesk charged me 3 times for the same license. I had just moved from the US to EU and during account transfer it charged me once for the US, once for EU, and one more time for good measure I guess. Just completely emptied my bank account. Took 2 months to refund.
November 7, 2025 at 3:24 PM
Wow it’s really striking how much nuance the spectral method adds to the colors. Especially in the balloons.
November 7, 2025 at 9:46 AM
They’re perfect 🥺
November 6, 2025 at 3:14 PM
This has been my experience too. I feel like I’m being respected and trusted by the machine. It’s honestly making computers fun to use again.
November 5, 2025 at 6:25 PM
I think those are tapioca cubes or some other kind of jelly.
October 27, 2025 at 8:56 AM
I’ll shoot you an email 👍
October 18, 2025 at 9:57 AM
Howdy. I don’t work with the lighting tech myself, but I can maybe get you in touch with someone who does. What is it that you’re wondering about?
October 18, 2025 at 1:27 AM
Any program that has this much of a sicko UI and is using the old Win98 styling I would trust with my life.
October 11, 2025 at 6:47 AM
What’s the issue you’re trying to solve with the cleanup?
October 4, 2025 at 12:42 AM
Irritable house of bowel….
October 3, 2025 at 5:18 PM
My guess is that in the Mesh Cleanup settings you have enabled the option to check for Faces With Zero Mapping Area (sp) which just means No UVs, in addition to the option to delete problematic faces. And your mesh probably has no UVs coming out of zbrush.
October 3, 2025 at 5:16 PM
Potty Gnome in the Red Herring!
October 3, 2025 at 8:52 AM
Modern day Diogenes
October 3, 2025 at 8:26 AM
ehehe
aaaaa
ahaha
eeeee
October 3, 2025 at 7:44 AM