sndels
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sndels.bsky.social
sndels
@sndels.bsky.social
Computer Graphics, on and off the clock. GPU wrangler, engine plumber and tools artisan on 3DMark.

Toys and experiments at https://github.com/sndels
The tech is pretty mathy by nature, but I found the SIGGRAPH course notes quite well structured. They clarify quite a bit of confusion in the terminology and equations coming from the first few papers when the theory wasn’t as generalized as it got in ReSTIR PT intro-to-restir.cwyman.org
intro-to-restir.cwyman.org
November 19, 2025 at 12:56 PM
On second thought, an absurdist comedy show, like the US shows tend to be, could make fully generated visuals the aesthetic
October 30, 2025 at 12:02 PM
The anime industry is something like 10 years into trying to figure out how to use 3d without a vocal part of the fanbase losing their shit about it. I suspect AI as in GenAI has similar issues if applied to a show across the board 😄
October 30, 2025 at 11:56 AM
For tech questions, start your answers simple/high level. It’s easy to forget ”obvious” things if you start dropping nitty gritty details before laying the groundwork.
October 19, 2025 at 1:52 PM
New endpoint cybersecurity software
October 13, 2025 at 5:47 AM
I’ve mostly used throwables to hit adds and panic spamming when I think the boss is about to drop 😄
September 27, 2025 at 3:17 PM
It feels weird that the needolin and map get prime bindings and offensive tools are behind an awkward button combination. It’s as if the game actively doesn’t want you to use the tools
September 27, 2025 at 2:35 PM
It’s been interesting to see the direction of the API dev on the Vulkan side. While Vulkan has been adding streamlining extensions aimed for desktop, DX12 also got render passes to cater for the Windows on Arm -crowd and enhanced barriers to flesh out the original sync model.
September 11, 2025 at 4:41 AM
”Resolution” not meaning *resolution* is really confusing 😅
September 3, 2025 at 2:17 PM
Iirc those basically control display scaling on mac instead of changing the actual output resolution. I guess it’s that way to make legacy non-DPI aware apps trivially compatible with retina even if they scale their fonts etc. based on the queried display resolution.
September 3, 2025 at 2:17 PM
I’ve seen a ”HLSL-like python into Blender material node graph” implementation and even the MVP was very usable. It would be great to have seamless to/from conversion in both directions as the default workflow.
August 23, 2025 at 12:52 PM
Meant commit, not submit
August 22, 2025 at 3:22 PM
You can also submit partially staged changes this way and use fixup in interactive rebase to combine commits after reordering. The rebase view in git fork is real nice.
August 22, 2025 at 3:21 PM
This sounds very similar to how Breath of the Wild handled Zelda’s arc in the past timeline 😅
August 13, 2025 at 4:40 AM
I'm also still dreaming of a version where the drafts are seeded on the existing rooms to make the RNG entirely deterministic. I know that's probably a recipe for never hitting certain conditions but it's such a neat idea with the logbook of previous layouts and all.
August 10, 2025 at 4:29 PM
Blue Prince taught me that I often really prefer to pull on the most interesting thread until I'm stuck before switching gears. Being forced to constantly change puzzles seemed to make all of the mysteries feel less and less worthwhile. I'm curious how much a zero "wasted" time mode would affect it.
August 10, 2025 at 4:21 PM
I think the point about players trying to play "optimally" applies here too as "optimal" means you try to keep *everything* in mind at all times just in case. That's a lot of mental overhead even if you have clear notes.
August 10, 2025 at 4:21 PM
It would be very Microsoft UI if that was localized Ctrl-E(tsi) based on some arbitrary OS locale setting😅
June 6, 2025 at 1:18 PM
The pieces are already there with the browsable history and re-rolls could only mulligan the current room, deterministically. It could be tough to balance for sure, but the idea is really exiting.
April 27, 2025 at 7:51 AM
How well does it expose the actual usage docs of the commands/tools that come up in the generated commands? Vibing through cmd sounds really scary but it could be good if it gets you a command and reliable docs to verify it fast.
April 17, 2025 at 5:51 AM
I wouldn't be surprised if it went there or eldritch blood rituals, but the age ratings seem to indicate otherwise😄
April 14, 2025 at 5:23 AM
Funny how different brains work and what things jump out to different people. I hadn’t quite put two and two together on that one (non native English vocab maybe?) but I think the next step clicked for me immediately after reading this 😄
April 13, 2025 at 5:26 AM