SnapGamesStudios
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snapgamesstudio.bsky.social
SnapGamesStudios
@snapgamesstudio.bsky.social
👋 im a hobbyist gamedev
🕹 my games snapgamesstudios.itch.io
📱 website https://sites.google.com/view/snapgamesstudios
I've made significant progress with the item transfer system. Unfortunately, my original approach wasn't possible, so I had to rely on a standard modding system. Additionally, I created an addon to generate the necessary item mod packs.

#modding #godot #indiedev #indiegame #gamedev #games
November 15, 2025 at 2:22 AM
Continuing work on my side project prototype. I have modular hitbox components and fully implemented attacking. I also redid the behaviour tree using Beehave. Next, I'll develop the player attack system, add more enemy attacks, and conduct a playtest.

#indiedev #gamedev #godot #indiegame
November 8, 2025 at 4:31 AM
🌟 Added the animations into Godot! 🌟

I will soon be adding more fighting 🛡️. I want it to be like Monster Hunter 👾, but 2d and maybe some story 👀

#indiegame #indiedev #gamedev #dinosaur
November 1, 2025 at 10:39 PM
🎨 checking out the art workflow for my side project! 🎨

It's very good! 🌟

The model is skfb.ly/psxNT

#indiegame #indiedev #godot #blender
November 1, 2025 at 7:28 AM
I made a dev command console. The previous one we had wasn’t very good, so I decided to create my own.

What do you reckon?

#indiegame #indiedev #godot #gamedev
October 21, 2025 at 9:19 AM
Added a shield! 🛡️

Indoing so, I added toggle animations and the ability for animations to affect player stats (speed, protection)

Next, I will have another look at projectile weapons and how I can polish them more.

#indiegame #indiedev #godot #gamedev #minecraft
October 20, 2025 at 8:22 AM
Created animations for tools and food to originate from the item, so now each item has its own animation instead of relying on a hard-coded one. #godot #indiegame #minecraft #indiedev #gamedev
October 20, 2025 at 6:13 AM
I conducted a brief playtest to identify bugs in the game.

I built a little house (I need more blocks). Here are some screenshots 📷

#indiegame #indiedev #gamedev #godot
October 13, 2025 at 9:00 AM
Did some work on the Gallery, making the graphics better
Next, I will look into speeding up the world gen

#indiegame #indiedev #godot #gamedev
October 4, 2025 at 11:36 AM
More work on the backend: uploading items and resources from a small website, runtime downloading to memory and disk for files (.tres, .res, .mp3). Next, add it to the main game, expecting bugs.

#indiedev #gamedev #godot #indiegame
October 4, 2025 at 8:00 AM
Sadly, I have bad news: my computer can't handle two debug windows of world hoppers, so I can't test multiplayer locally. I'll need someone to test it with each time, or get someone to do it. The multiplayer is set up, but I want to improve it.

#indiegame #indiedev #godot
October 2, 2025 at 5:59 AM
been coding the Python Server that will hold the items between worlds.

And man, it's scary how good ChatGPT is at Python. I copied and pasted and got 0 errors.

#indiegame #indiedev #gamedev #godot #python #AI
October 1, 2025 at 10:07 AM
The Gallery is now up and playable on thegates.io! 🎉

It used a free api from the Art Institute of Chicago

#indiegame #gamedev #indiedev #godot @thegatesbrowser.bsky.social
September 30, 2025 at 7:17 AM
Working on the backend some more, I created a little graph to better understand it.

#godot #indiegame #gamedev #indiedev
September 29, 2025 at 11:11 AM
Was porting a game yo 4.5 and it made some cool bugs

#indiedev #indiegame #godot
September 20, 2025 at 3:53 AM
I know I don't need to start another project, but I have...

This is gonna be a gallery. I'm using Godot's HTML Request and a free API to grab images/art for free.

I'm impressed by @may.as the moat

#indiedev #indiegame #gamedev
September 14, 2025 at 2:51 AM
sneak peek of my side project 👀

cool little bug

#indiegame #indiedev #godot #gamedev
September 5, 2025 at 1:24 AM
added some new stuff.

1. an icon that will tell if a block is interactive
2. Blocks can have ambient sound
3. Blocks can have lights

#indiegame #indiedev #gamedev #godot
September 3, 2025 at 3:07 AM
I've been adding a new system for crafting BLUEPRINTS these items will allow u to craft as long as they are on you. They can be made at a blueprint station or found

#indiegame #indiedev #godot #gamedev
August 30, 2025 at 10:14 PM
little chest friend :)
#indiegame #indiedev #godot #gamedev
August 25, 2025 at 9:09 AM
Got custom pathfinding working 😄, requires polish, but it's functional. The nav area is generated around the player, inside which can be put on any object. It communicates with a script that creates points, connects them, generates debug meshes, and finds paths.
#godot #indiegame #gamedev #indiedev
August 22, 2025 at 5:40 AM
Some screenshots of the new trees in-game using this system

#indiegame #indiedev #godot #gamedev #voxelgame
August 21, 2025 at 7:32 AM
been working more on the custom app made in #godot to convert a GLB file to a TXT file that contains a VoxelBuffer to be used in the game. to save on performance instead of runtime generating trees

#voxelgame #godot #indiegame #indiedev #gamedev
August 21, 2025 at 7:29 AM
I have been redoing the art. I found that the old one was way too noisy to the eye

And I may or may not be trying to avoid some stuff 👀

#indiedev #indiegame #gamedev #godot
August 17, 2025 at 9:59 AM
I can't help myself; I have redone the gen code, changing it from a single pass to a multipass.

This will be the last time, I promise 🤣

So I can have one pass for the ground and a second pass for structures.

#indiegame #indiedev #godot #gamedev
August 16, 2025 at 2:02 AM