snailpass.itch.io
#indiedev #gamedev
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
Code in replies below :)
#pico8
Code in replies below :)
#pico8
Added the ability to switch between snapping to grid and free placement
And the big one - got room drawing working!!
Figuring out how exactly to handle wall objects was a headache and a half but I'm really stoked at the result as it stands :D
#godot #gamedev #indiedev
#blender #gamedev #indiedev
#blender #gamedev #indiedev
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
#oc #ocart #animation #animationmeme
#oc #ocart #animation #animationmeme
I know it doesn't look like much here, but it feels a lot more flexible compared to FSM! Excited to experiment more :)
#godot #gamedev