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smallgamestudio.bsky.social
Small Game Studio
@smallgamestudio.bsky.social
#SmallGameStudio
Finally, @maxkreminski.bsky.social is sharing some of their work on Patchwork in “Creative AI: Lensing the Imagination” starting with a chain of generators—from world to character to story. There’s a problem of homogeneity so tools for users to guide/select/direct helps make more specific “lenses.”
April 19, 2024 at 9:33 PM
The next talk, by Issac Karth, was on “Vivisecting Procgen” and focused on the procedural generation systems in Elite (1984). I didn’t realize how central Elite is in contemporary research on procgen and appreciated the breakdown of the system/seed used to generate the game’s galaxy.
April 19, 2024 at 9:18 PM
First up, at “AI & Storytelling,” @quakefultales.bsky.social presented on “Play as in Stage Play: Systemic Acting for Interactive Storytelling” which focused on forms of performativity shared between games and theater and how it modulates story. “Caves of Qud as a play and Macbeth as a Roguelike.”
April 19, 2024 at 9:09 PM