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Helping friends's Tuesday Quest on A Planet Of Mine Mastermine Edition https://tq.lc.cx/apommesteam?utm_source=bluesky
```
Received signal SIGSEGV
Obtained 31 stack frames
0x00007ff66e81a360 (Unity) MemoryManager::Deallocate
```
```
Received signal SIGSEGV
Obtained 31 stack frames
0x00007ff66e81a360 (Unity) MemoryManager::Deallocate
```
Problem solved !
#indiedev #gamedev #apomme
I do not have the solution yet so stay tuned !
I do not have the solution yet so stay tuned !
By the way, why are we doing all that ? To have buttersmooth pixel perfect rounded corners that we can build with a script.
By the way, why are we doing all that ? To have buttersmooth pixel perfect rounded corners that we can build with a script.
Next to the alpha white, a pure (alpha 0) black appears ! Why is that ? No idea. However the fix is not so simple.
👾
Next to the alpha white, a pure (alpha 0) black appears ! Why is that ? No idea. However the fix is not so simple.
👾
I generated a picture with transparency, almost white. In this case, a newbie mistake is to make the background (0,0,0,0) because: yes it's transparent, but if you scale it the "black" will bleed.
I generated a picture with transparency, almost white. In this case, a newbie mistake is to make the background (0,0,0,0) because: yes it's transparent, but if you scale it the "black" will bleed.