Slurdge
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Slurdge
@slurdge.org
Ex Nintendo, created the NES/Famicom Mini. Maker of many emulators.
CTO Consulting for tech & game companies.
Helping friends's Tuesday Quest on A Planet Of Mine Mastermine Edition https://tq.lc.cx/apommesteam?utm_source=bluesky
By the way, _always_ untick domain reload if you can afford if Unity, it saves hours !
August 22, 2025 at 7:53 AM
Alas, at some point, we had failure appearing. What was most enraging is that the build _did_ succeed, but reported failure because there was a crash inside Unity at the end:
```
Received signal SIGSEGV
Obtained 31 stack frames
0x00007ff66e81a360 (Unity) MemoryManager::Deallocate
```
August 14, 2025 at 8:18 PM
So, as it happens, the windmills (plastic & wood) should have the same animation... But the plastic one was having a mysterious -4 in the position Y. This put the animation outside of the camera clipping plane and thus, the blades were disappearing.
Problem solved !
#indiedev #gamedev #apomme
August 13, 2025 at 2:40 PM
Trying with 'video' as the gif is not playing
August 9, 2025 at 1:48 PM
Can you spot the bug ? What's very strange is that the right windmill has the correct behaviour... #indiegamedev #gamedev
I do not have the solution yet so stay tuned !
August 9, 2025 at 1:40 PM
As Pillow won't resize correctly the picture, we can ask another library to the rescue : imagemagick ! I know for a fact that their resizing algorithm gives good results...
By the way, why are we doing all that ? To have buttersmooth pixel perfect rounded corners that we can build with a script.
August 4, 2025 at 5:02 PM
No such thing there. However, as soon as we ask Pillow to resize my picture (with any downscaler), this thing happens:
Next to the alpha white, a pure (alpha 0) black appears ! Why is that ? No idea. However the fix is not so simple.
👾
August 4, 2025 at 5:02 PM
#gamedev This is something I thought would have been fixed ages ago, as it's a bug as old as time.
I generated a picture with transparency, almost white. In this case, a newbie mistake is to make the background (0,0,0,0) because: yes it's transparent, but if you scale it the "black" will bleed.
August 4, 2025 at 5:02 PM