Here for the memes, politics and indie games. Opinions are my own.
Sometimes I make games: slothlikeman.itch.io
- Tweaked cat physics to play better on mobile
- Wrapping up tutorial mode (maybe one or two more floors) but it feels pretty good
- Started work on endless mode
TODOs:
- Add music and sound effects
- Improve scrolling
- Displaying final score
#js13k #js13kgames #gamedevjs
- Tweaked cat physics to play better on mobile
- Wrapping up tutorial mode (maybe one or two more floors) but it feels pretty good
- Started work on endless mode
TODOs:
- Add music and sound effects
- Improve scrolling
- Displaying final score
#js13k #js13kgames #gamedevjs
- Fleshed out more of the level
- Added seeded number generator for replayability
- Add a score counter for breakable things
- Added lives and damage (no death screen yet)
- Experimented with some of the cat's animation (would love feedback)
#js13k #js13kgames #gamedevjs
- Fleshed out more of the level
- Added seeded number generator for replayability
- Add a score counter for breakable things
- Added lives and damage (no death screen yet)
- Experimented with some of the cat's animation (would love feedback)
#js13k #js13kgames #gamedevjs
Good progress - core concept in place, now I'm designing a "tutorial level".
I am adding configurations which teach the player how survive as the difficulty increases.
I plan on adding an endless mode as well. Just trying to nail the experience first.
#js13kgames #js13k #gamedevjs
Good progress - core concept in place, now I'm designing a "tutorial level".
I am adding configurations which teach the player how survive as the difficulty increases.
I plan on adding an endless mode as well. Just trying to nail the experience first.
#js13kgames #js13k #gamedevjs
- Added pies
- Bumping items off window sills will earn you points
- Added a shader and accidently made it look nightmarish situation where you are climbing to avoid the water as the building slowly sinks
Next is level design
#js13kgames #js13k #gamedevjs #gamedev
- Added pies
- Bumping items off window sills will earn you points
- Added a shader and accidently made it look nightmarish situation where you are climbing to avoid the water as the building slowly sinks
Next is level design
#js13kgames #js13k #gamedevjs #gamedev
Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.
Breaking things, and disturbing the peace, will increase your score.
Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.
Breaking things, and disturbing the peace, will increase your score.
Concept so far; "Miss Fortune", an alley cat, needs to jump between window sills, avoiding obstacles and causing a little chaos.
I also integrated www.npmjs.com/package/road... as a @vite.dev build plugin, which shrunk my code more by more than half. Big win!
Concept so far; "Miss Fortune", an alley cat, needs to jump between window sills, avoiding obstacles and causing a little chaos.
I also integrated www.npmjs.com/package/road... as a @vite.dev build plugin, which shrunk my code more by more than half. Big win!
I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.
Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.
Starting @ 7.66 KB compressed - lets go!
I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.
Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.
Starting @ 7.66 KB compressed - lets go!
- title scene
- help scene
- transitions into game scene
- excitable spectators
- head injuries reduce your health, and your score
Still need to work on the clap-o-meter to replace the score count. Also want to add flips for extra points...
#gamedev #solodev @phaser.io
- title scene
- help scene
- transitions into game scene
- excitable spectators
- head injuries reduce your health, and your score
Still need to work on the clap-o-meter to replace the score count. Also want to add flips for extra points...
#gamedev #solodev @phaser.io
I'm really happy I've got a semi-realistic Composite for the player riding a unicycle.
For scoring I want to add a "Clap-o-meter" - the more airtime you get, the more applause.
#GamedevJS #gamedev
I'm really happy I've got a semi-realistic Composite for the player riding a unicycle.
For scoring I want to add a "Clap-o-meter" - the more airtime you get, the more applause.
#GamedevJS #gamedev
Main mechanics in place, but I don't know if you're catching falling objects, or juggling, or doing tricks.
Still time to explore.
Unicycle & rider is looking a little more phallic than I intended.
7 days, 10 hrs to go...
#gamedev #hobbydev #solodev #matterjs
Main mechanics in place, but I don't know if you're catching falling objects, or juggling, or doing tricks.
Still time to explore.
Unicycle & rider is looking a little more phallic than I intended.
7 days, 10 hrs to go...
#gamedev #hobbydev #solodev #matterjs
You use 2 hands to balance the tightrope walker, performing as many tricks as you can before either the time runs out, or you fall.
First time playing with #matterjs in the @phaser.io engine. Real rough mockup, but having fun.
You use 2 hands to balance the tightrope walker, performing as many tricks as you can before either the time runs out, or you fall.
First time playing with #matterjs in the @phaser.io engine. Real rough mockup, but having fun.
Worked on optimizing validation of legal moves, and reducing the amount of required searches to speed up the AI's turn.
If you'd like to play it, DM me for an alpha build (windows only at the moment sorry)
#gamedev #hobbydev #solodev #Ebitengine #golang
Worked on optimizing validation of legal moves, and reducing the amount of required searches to speed up the AI's turn.
If you'd like to play it, DM me for an alpha build (windows only at the moment sorry)
#gamedev #hobbydev #solodev #Ebitengine #golang
I have a fear of mannequins, taxidermy, and animatronics. Things moving that shouldn't.
I love museums, but need my hand held walking through exhibits that could spring to life.
Don't say FNAF.
#games #gamedev #horror #museum
I picture this game is about two grumpy old wizards engaged in a property dispute about the location of their shrubberies.
#gamedev #hobbydev #solodev #Ebitengine #golang
Content packs:
0x72.itch.io/16x16-dungeo...
kenney-assets.itch.io/cursor-pack
coldrice.itch.io/mini-pixel-a...
I picture this game is about two grumpy old wizards engaged in a property dispute about the location of their shrubberies.
#gamedev #hobbydev #solodev #Ebitengine #golang
Content packs:
0x72.itch.io/16x16-dungeo...
kenney-assets.itch.io/cursor-pack
coldrice.itch.io/mini-pixel-a...
TODO:
- Game over screen
- Show count of remaining hedges
- Some animation & special effects
#gamedev #hobbydev #solodev #Ebitengine #golang
TODO:
- Game over screen
- Show count of remaining hedges
- Some animation & special effects
#gamedev #hobbydev #solodev #Ebitengine #golang
Put a bunch of work in today debugging and adding easier controls for human players
Still a bunch of bugs to squash but its very near playable.
I want to polish this up, and then start thing about what's next
#gamedev #hobbydev #solodev #Ebitengine #golang
Put a bunch of work in today debugging and adding easier controls for human players
Still a bunch of bugs to squash but its very near playable.
I want to polish this up, and then start thing about what's next
#gamedev #hobbydev #solodev #Ebitengine #golang
"Hedge Wizards" is the current working title, after replacing previous fences with tiny bushes.
Tile sets from:
game-endeavor.itch.io/mystic-woods
coldrice.itch.io/mini-pixel-a...
#gamedev #hobbydev #solodev #Ebitengine #golang
"Hedge Wizards" is the current working title, after replacing previous fences with tiny bushes.
Tile sets from:
game-endeavor.itch.io/mystic-woods
coldrice.itch.io/mini-pixel-a...
#gamedev #hobbydev #solodev #Ebitengine #golang
I'm not much of a pixel artist, and appreciate those that are making their work affordable while I search for my own style.
#gamedev #hobbydev #solodev #Ebitengine #golang
By manipulating the move heuristic, and randomizing moves that are of equal weight, has resulted in some interesting changes in strategy.
These players are more aggressive when using walls.
#gamedev #hobbydev #solodev #Ebitengine #golang
By manipulating the move heuristic, and randomizing moves that are of equal weight, has resulted in some interesting changes in strategy.
These players are more aggressive when using walls.
#gamedev #hobbydev #solodev #Ebitengine #golang
Made a pretty competitive AI using very basic heuristic to choose moves; the cost to the other player for a given move.
Placing walls is controlled by how much distance it would add to the other player to reach a winning position
#gamedev #hobbydev #solodev #Ebitengine #golang
Made a pretty competitive AI using very basic heuristic to choose moves; the cost to the other player for a given move.
Placing walls is controlled by how much distance it would add to the other player to reach a winning position
#gamedev #hobbydev #solodev #Ebitengine #golang
This is brute force move selection; every possible move cost is weighed against the cost of every possible wall that could exist.
if imposed wall costs the enemy moves > an optimal move, then add a wall. Else, move optimally.
#gamedev #hobbydev #solodev #Ebitengine #golang
This is brute force move selection; every possible move cost is weighed against the cost of every possible wall that could exist.
if imposed wall costs the enemy moves > an optimal move, then add a wall. Else, move optimally.
#gamedev #hobbydev #solodev #Ebitengine #golang
Quick design detail: I'm using github.com/dominikbraun... as my core data structure.
The board is a manipulable grid, which can be represented as an adjacency graph, seen here with debug mode on.
#gamedev #hobbydev #solodev #Ebitengine #golang
Quick design detail: I'm using github.com/dominikbraun... as my core data structure.
The board is a manipulable grid, which can be represented as an adjacency graph, seen here with debug mode on.
#gamedev #hobbydev #solodev #Ebitengine #golang
Not very exciting yet, but I'm looking forward to implementing more adversarial AI after getting the mechanics locked down.
#gamedev #hobbydev #solodev #Ebitengine #golang
Not very exciting yet, but I'm looking forward to implementing more adversarial AI after getting the mechanics locked down.
#gamedev #hobbydev #solodev #Ebitengine #golang