sloome.bsky.social
@sloome.bsky.social
Got it. Thanks for the info
November 13, 2025 at 5:28 AM
It looks like this site only allows you to download an image of the text you write, and not the fonts themselves. Did you painstakingly rip each character image and manually turn them into a font?
November 13, 2025 at 4:33 AM
Oh wow that is a cool site. It looks like most of these fonts are for personal use only which is unfortunate but it makes sense
November 12, 2025 at 1:17 AM
Did you make that font yourself? It looks a lot like the Doom 64 font to me. It's got that distinctive "debug" style if you know what I mean.
November 11, 2025 at 7:22 AM
Good to hear
November 9, 2025 at 12:47 AM
It looks great! I enjoyed the demo, but I noticed that the game doesn't seem to have coyote time?
November 8, 2025 at 4:06 AM
Oooh is that limbo console?
October 30, 2025 at 4:24 AM
He's just a little guy
October 29, 2025 at 2:57 AM
What's the lifetime on each afterimage?
October 19, 2025 at 4:40 AM
It's always fun to see your game in progress. Have you ever considered doing a dev log?
October 8, 2025 at 8:45 AM
Is the font you used for debug also from LibreQuake?
October 7, 2025 at 10:44 PM
Ahhh interesting. I've heard of Baroque and Armored Core but not Cyborg Justice. So... mission-based roguelike with customizable loadouts?
October 7, 2025 at 7:21 AM
What kind of game is this exactly? Your prototype looks wonderful, but it's not super clear what genre it belongs to. Is this mostly just experimental, or do you have plans for a specific type of game?
October 7, 2025 at 7:10 AM
Ah are those LibreQuake textures I spy?
October 7, 2025 at 4:30 AM
Oh perfect, this is exactly what I needed. Any chance we could get more colors? Specifically for the checkered patterns
October 6, 2025 at 11:25 AM
Interesting, I'll give this a try later. How are you handling the sky?
October 4, 2025 at 11:24 AM
If you don't mind me asking, how did you implement the limited draw distance?
October 4, 2025 at 5:31 AM
Wow this actually looks like a real PS1 game. Well done!
October 3, 2025 at 12:36 AM
Whoooooa
September 21, 2025 at 4:07 AM
Brench
September 19, 2025 at 2:57 AM
Ha fair enough
August 24, 2025 at 12:00 AM
Why not make a sequel to Pseudoregalia? I feel like that game was pretty successful, and people certainly want more of it. It seems logical to follow up with that if you're having trouble deciding what to do next.
August 23, 2025 at 1:34 PM
It looks good, it reminds me of making maps in a game called Sauerbraten back in the day.
August 15, 2025 at 9:48 PM
How did you go about creating a skybox like that?
August 15, 2025 at 8:24 AM
What is this exactly? Is this a level editor in Godot?
August 15, 2025 at 8:12 AM