SleekDegree
sleekdegree.bsky.social
SleekDegree
@sleekdegree.bsky.social
Following the music
Not sure what your use case is but I would try inserting a dummy bone (no weight painting or anything to it) as a parent to the bone in question and applying the rotation constraint to that, and leaving the physbone component on the current bone
October 21, 2024 at 2:36 AM