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Slashdot: News for nerds, stuff that matters
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Spotify Disables Accounts After Open-Source Group Scrapes 86 Million Songs From Platform
After Anna's Archive published a massive scrape containing 86 million songs and metadata from Spotify, the streaming giant responded by disabling the nefarious accounts responsible. A spokesperson for Spotify told Recorded Future News that it "has identified and disabled the nefarious user accounts that engaged in unlawful scraping." "We've implemented new safeguards for these types of anti-copyright attacks and are actively monitoring for suspicious behavior," the spokesperson said. "Since day one, we have stood with the artist community against piracy, and we are actively working with our industry partners to protect creators and defend their rights." The Record reports: The spokesperson added that Anna's Archive did not contact them before publishing the files. They also said it did not consider the incident a "hack" of Spotify. The people behind the leaked database systematically violated Spotify's terms by stream-ripping some of the music from the platform over a period of months, a spokesperson said. They did this through user accounts set up by a third party and not by accessing Spotify's business systems, they added. Anna's Archive published a blog post about the cache this weekend, writing that while it typically focuses its efforts on text, its mission to preserve humanity's knowledge and culture "doesn't distinguish among media types." "Sometimes an opportunity comes along outside of text. This is such a case. A while ago, we discovered a way to scrape Spotify at scale. We saw a role for us here to build a music archive primarily aimed at preservation," they said. "This Spotify scrape is our humble attempt to start such a 'preservation archive' for music. Of course Spotify doesn't have all the music in the world, but it's a great start." Read more of this story at Slashdot.
entertainment.slashdot.org
December 24, 2025 at 10:57 PM
China Is Worried AI Threatens Party Rule
An anonymous reader quotes a report from the Wall Street Journal: Concerned that artificial intelligence could threaten Communist Party rule, Beijing is taking extraordinary steps to keep it under control. Although China's government sees AI as crucial to the country's economic and military future, regulations and recent purges of online content show it also fears AI could destabilize society. Chatbots pose a particular problem: Their ability to think for themselves could generate responses that spur people to question party rule. In November, Beijing formalized rules it has been working on with AI companies to ensure their chatbots are trained on data filtered for politically sensitive content, and that they can pass an ideological test before going public. All AI-generated texts, videos and images must be explicitly labeled and traceable, making it easier to track and punish anyone spreading undesirable content. Authorities recently said they removed 960,000 pieces of what they regarded as illegal or harmful AI-generated content during three months of an enforcement campaign. Authorities have officially classified AI as a major potential threat, adding it alongside earthquakes and epidemics to its National Emergency Response Plan. Chinese authorities don't want to regulate too much, people familiar with the government's thinking said. Doing so could extinguish innovation and condemn China to second-tier status in the global AI race behind the U.S., which is taking a more hands-off approach toward policing AI. But Beijing also can't afford to let AI run amok. Chinese leader Xi Jinping said earlier this year that AI brought "unprecedented risks," according to state media. A lieutenant called AI without safety like driving on a highway without brakes. There are signs that China is, for now, finding a way to thread the needle. Chinese models are scoring well in international rankings, both overall and in specific areas such as computer coding, even as they censor responses about the Tiananmen Square massacre, human-rights concerns and other sensitive topics. Major American AI models are for the most part unavailable in China. It could become harder for DeepSeek and other Chinese models to keep up with U.S. models as AI systems become more sophisticated. Researchers outside of China who have reviewed both Chinese and American models also say that China's regulatory approach has some benefits: Its chatbots are often safer by some metrics, with less violence and pornography, and are less likely to steer people toward self-harm. "The Communist Party's top priority has always been regulating political content, but there are people in the system who deeply care about the other social impacts of AI, especially on children," said Matt Sheehan, who studies Chinese AI at the Carnegie Endowment for International Peace, a think tank. "That may lead models to produce less dangerous content on certain dimensions." Read more of this story at Slashdot.
yro.slashdot.org
December 24, 2025 at 8:58 PM
iOS 26.3 Brings AirPods-Like Pairing To Third-Party Devices In EU Under DMA
Under pressure from the Digital Markets Act, Apple's iOS 26.3 adds AirPods-style proximity pairing and notification support for third-party accessories in the EU. The changes will roll out to European users in 2026. MacRumors reports: The Digital Markets Act requires Apple to provide third-party accessories with the same capabilities and access to device features that Apple's own products get. In iOS 26.3, EU wearable device makers can now test proximity pairing and improved notifications. Here are the new capabilities that Apple is adding: - Proximity pairing - Devices like earbuds will be able to pair with an iOS device in an AirPods-like way by bringing the accessory close to an iPhone or iPad to initiate a simple, one-tap pairing process. Pairing third-party devices will no longer require multiple steps. - Notifications - Third-party accessories like smart watches will be able to receive notifications from the iPhone. Users will be able to view and react to incoming notifications, which is functionality normally limited to the Apple Watch. Notifications can only be forwarded to one connected device at a time, and turning on notifications for a third-party device disables notifications to an Apple Watch. Read more of this story at Slashdot.
devices.slashdot.org
December 24, 2025 at 2:53 AM
LimeWire Re-Emerges In Online Rush To Share Pulled '60 Minutes' Segment
An anonymous reader quotes a report from Ars Technica: CBS cannot contain the online spread of a "60 Minutes" segment that its editor-in-chief, Bari Weiss, tried to block from airing. The episode, "Inside CECOT," featured testimonies from US deportees who were tortured or suffered physical or sexual abuse at a notorious Salvadoran prison, the Center for the Confinement of Terrorism. "Welcome to hell," one former inmate was told upon arriving, the segment reported, while also highlighting a clip of Donald Trump praising CECOT and its leadership for "great facilities, very strong facilities, and they don't play games." Weiss controversially pulled the segment on Monday, claiming it could not air in the US because it lacked critical voices, as no Trump officials were interviewed. She claimed that the segment "did not advance the ball" and merely echoed others' reporting, NBC News reported. Her plan was to air the segment when it was "ready," insisting that holding stories "for whatever reason" happens "every day in every newsroom." But Weiss apparently did not realize that the "Inside CECOT" would still stream in Canada, giving the public a chance to view the segment as reporters had intended. Critics accusing CBS of censoring the story quickly shared the segment online Monday after discovering that it was available on the Global TV app. Using a VPN to connect to the app with a Canadian IP address was all it took to override Weiss' block in the US, as 404 Media reported the segment was uploaded to "to a variety of file sharing sites and services, including iCloud, Mega, and as a torrent," including on the recently revived file-sharing service LimeWire. It's currently also available to stream on the Internet Archive, where one reviewer largely summed up the public's response so far, writing, "cannot believe this was pulled, not a dang thing wrong with this segment except it shows truth." "Yo what," joked Reddit user Howzitgoin, highlighting only the word "LimeWire." Another user responded, "man, who knew my nostalgia prof pic would become relevant again, WTF." "Bringing back LimeWire to illegally rip copies of reporting suppressed by the government is definitely some cyberpunk shit," a Bluesky user wrote. "We need a champion against the darkness," a Reddit commenter echoed. "I side with LimeWire." Read more of this story at Slashdot.
yro.slashdot.org
December 23, 2025 at 10:53 PM
Alphabet Acquires Data Center and Energy Infrastructure Company Intersect For $4.75 Billion
Alphabet is acquiring Intersect for $4.75 billion to accelerate data center and power-generation capacity as AI infrastructure demand surges. CNBC reports: Alphabet said Intersect's operations will remain independent, but that the acquisition will help bring more data center and generation capacity online faster. "Intersect will help us expand capacity, operate more nimbly in building new power generation in lockstep with new data center load, and reimagine energy solutions to drive U.S. innovation and leadership," Sundar Pichai, CEO of Google and Alphabet, said in a statement. Google already had a minority stake in Intersect from a funding round that was announced last December. In a release at the time, Intersect said its strategic partnership with Google and TPG Rise Climate aimed to develop gigawatts of data center capacity across the U.S., including a $20 billion investment in renewable power infrastructure by the end of the decade. Alphabet said Monday that Intersect will work closely with Google's technical infrastructure team, including on the companies' co-located power site and data center in Haskell County, Texas. Google previously announced a $40 billion investment in Texas through 2027, which includes new data center campuses in the state's Haskell and Armstrong counties. Read more of this story at Slashdot.
news.slashdot.org
December 23, 2025 at 12:51 AM
Call of Duty Co-Creator, Respawn Co-Founder, and EA Exec Vince Zampella Killed In Car Accident
Vince Zampella, the co-creator of Call of Duty and co-founder of Infinity Ward and Respawn Entertainment, died at 55 in a single-car accident in Los Angeles. According to NBC Los Angeles, "The single-car crash was reported at about 12:45 p.m. on the scenic road north of Los Angeles in the San Gabriel Mountains. The southbound car veered off the road, hit a concrete barrier and a passenger was ejected, the California Highway Patrol said. The driver was trapped in the ensuing car fire, the CHP said. The driver died at the scene and the passenger died at a hospital, authorities told NBC4 Investigates." IGN reports: Zampella was an incredibly talented game developer who changed the industry with Call of Duty, a franchise he co-created with Jason West in 2003 at Infinity Ward, the studio he co-founded with West, after previously serving as the lead designer for EA's Medal of Honor: Allied Assault. Zampella was at the center of a high-profile lawsuit against Activision that alleged that the publisher owed Zampella and the Infinity Ward team millions of dollars in unpaid Call of Duty royalties. The bitter professional divorce led to Zampella and West taking a substantial number of the Infinity Ward team with them to EA, where they co-founded Respawn Entertainment, a studio that has produced nothing but critically acclaimed hits: Titanfall, Titanfall 2, Apex Legends, Star Wars Jedi: Fallen Order, and Star Wars Jedi: Survivor. Respawn's success under Zampella led to him getting promoted twice, eventually overseeing the Battlefield franchise within his role as Group General Manager at EA. Read more of this story at Slashdot.
games.slashdot.org
December 22, 2025 at 11:00 PM
What the Linux Desktop Really Needs To Challenge Windows
Linux's share of the desktop market has climbed to as much as 11% by one count, but that figure includes Chromebooks, and the traditional Linux desktop remains hamstrung by the same fragmentation that killed Unix decades ago. Steven J. Vaughan-Nichols, writing in The Register, argues that the proliferation of Linux desktops -- more than a dozen significant interfaces exist today, and DistroWatch lists "upwards of a hundred" -- makes it nearly impossible for ordinary users to know where to start. Linus Torvalds has long agreed with this hypothesis. "We have way too many desktops," Vaughan-Nichols notes, summarizing Torvalds' position. The deeper issue lies in software delivery: traditional package managers like DEB and RPM "simply don't scale for the desktop," forcing distro builders to constantly rebuild programs for their specific environments. Containerized solutions like Flatpaks, Snaps and AppImages should solve this by bundling dependencies into universal packages, but the Linux community remains divided over which to adopt. Linux Mint, for instance, refuses Snap because "Canonical has too much control over the Snap store." Hardware support further complicates this challenges, the veteran journalist writes. While Dell sells Ubuntu machines and specialist vendors like System76 and TUXEDO Computers cater to enthusiasts, "none of them make it easy" for mainstream buyers, and no major OEM strongly backs Linux. Torvalds has pointed to Chromebooks and Android as the model: Linux won on smartphones because "there's a single, unified platform with a unified way to install programs." Read more of this story at Slashdot.
linux.slashdot.org
December 22, 2025 at 6:50 PM
Is Xbox Betting on Cross-Platform Gaming?
A "slew of layoffs, price hikes and studio closures" for Microsoft's Xbox "have led many to declare — not for the first time — that the Xbox is dead," reports CNBC. Or is it just changing its business model? The company's overall gaming revenue decreased 2% year-over-year, with a 29% dip in Xbox hardware sales, according to Microsoft's first-quarter earnings for fiscal 2026. The broader console industry has been in a major slump, with hardware spending down 27% year-over-year in November, which is typically a busy shopping month, according to a recent report from research firm Circana. It was the worst November in two decades, IGN reported, citing Circana data. Combined Switch and Switch 2 unit sales were down more than 10% during the month and PS5 sales were down more than 40%, IGN said. But the Xbox Series hardware took the biggest beating, with a dramatic 70% drop in sales...Microsoft's Xbox Series S and Series X, at 1.7 million units, couldn't outsell the original Nintendo Switch, which launched in 2017 and has sold 3.4 million units so far this year, data from game sales tracking site VGChartz estimated... Microsoft CEO Satya Nadella said in a recent interview with the TBPN podcast that the company's gaming business model will look to be "everywhere in every platform," from consoles to TV to mobile. His comments also hinted that the next Xbox may function more like a PC. "It's kind of funny people think about the console and PC as two different things," Nadella said. "We built a console because we wanted to build a better PC, which could then perform for gaming. So I kind of want to revisit some of that conventional wisdom...." A source familiar with Xbox strategy told CNBC that the company is looking at creating an open system that enables players to jump between console, PC and cloud gaming — and any form of entertainment beyond gaming. [Wedbush analyst Michael Pachter told CNBC] that while Microsoft is not completely abandoning hardware, the company is splitting its audience into existing buyers interested in specialized consoles and everyone else. Xbox Game Pass subscription service, which gives subscribers access to games from a variety of publishers, is a clear example of this strategy... The growth in cloud gaming has been blistering. Xbox reported a record 34 million Game Pass subscribers in 2024 and a total Game Pass revenue of almost $5 billion over the last fiscal year. Xbox said in a November blog post that the number of cloud gaming hours from Game Pass subscribers was up 45% compared to the same time last year. The Microsoft subsidiary also said console players are "spending 45% more time cloud streaming on console and 24% more on other devices..." Despite gaming's scaling limitations, Microsoft seems committed to doing what it has done with the rest of its products — moving it to the cloud... [Xbox President Sarah] Bond recently said in an interview with Mashable that the idea of exclusive games is "antiquated" as the company has leaned into cross-platform gaming... Xbox is betting that cloud and cross-platform gaming are the future. For a decade, claims have been made about the death of the Xbox, and what comes next could fully spell the end, or bring a metamorphosis. Read more of this story at Slashdot.
games.slashdot.org
December 22, 2025 at 12:48 PM
Apple Developer's Account Restored After Compromised Gift Card Incident
"It's all fixed," says that Apple developer who was locked out of his Apple Account after redeeming a compromised Apple Gift Card. "A lovely man from Singapore, working for Apple Executive Relations, who has been calling me every so often for a couple of days, has let me know it's all fixed. It looks like the gift card I tried to redeem, which did not work for me, and did not credit my account, was already redeemed in some way (sounds like classic gift card tampering), and my account was caught by that. "Obviously it's unacceptable that this can happen, and I'm still trying to get more information out of him, but at least things are now mostly working. "Strangely, he did tell me to only ever buy gift cards from Apple themselves; I asked if that means Apple's supply chain of Blackhawk Network, InComm, and other gift card vendors is insecure, and he was unwilling to comment." Updates to his original blog post now include a frequently-asked questions list: Yes, I have the receipt for the card, including the activation receipt. Yes, the card was legitimately purchased, it's not from eBay. Yes, I have contacted the retailer. Yes, I do have backups... No, I don't know why parts of the account still kinda work, and parts don't. No, I didn't write this article with AI... Yes, Apple really did use emojis in their Live Chat... Read more of this story at Slashdot.
apple.slashdot.org
December 22, 2025 at 10:51 AM
In 2025 Scammers Have Stolen $835M from Americans Using Fake Customer Service Numbers
They call it "the business-impersonator scam". And it's fooled 396,227 Americans in just the first nine months of 2025 — 18% more than the 335,785 in the same nine months of 2024. That's according to a Bloomberg reporter (who also fell for it in late November), citing the official statistics from America's Federal Trade Commission: Some pose as airline staff on social media and respond to consumer complaints. Others use texts or e-mails claiming to be an airline reporting a delayed or cancelled flight to phish for travellers' data. But the objective is always the same: to hit a stressed out, overwhelmed traveller at their most vulnerable. In my case, the scammer exploited weaknesses in Google's automated ad-screening system, so that fraudulent sponsored results rose to the top [They'd typed "United airlines agent on demand" into Google, and the top search result on their phone said United.com, had a 1-888 number next to it and said it had had 1M+ visits in past month. "It looked legit. I tapped the number..." ] After I reported the fake "United Airlines" ad to Google, via an online form for consumers, it was taken down. But a few days later, I entered the same search terms and the identical ad featuring the same 1-888 number was back at the top of my results. I reported it again, and it was quickly removed again... A [Google] spokesperson there said the company is constantly evolving its tactics "to stay ahead of bad actors." Of the 5.1 billion ads blocked by the company last year, she said, 415 million were taken down for "scam-related violations." Google updated its ads misrepresentation policy in 2024 to include "impersonating or falsely implying affiliation with a public figure, brand or organization to entice users to provide money or information." Still, many impostor ads slip through the cracks. "Reported losses from business-impostor scams in the United States rose 30 per cent, to US$835 million, in the first three quarters of 2025," the article points out (citing more figures from the America's Federal Trade Commision). An updated version of the article also includes a response from United Airlines. "We encourage customers to only use customer-service contact information that is listed on our website and app." And what happened to the scammed reporter? "I called American Express and contested the charge before cancelling my credit card. I then contacted Experian, one of the three major credit bureaus, to put a fraud alert on my file. Next, I filed a complaint with the FTC and reported the fake ad to Google. "American Express wound up resolving the dispute in my favour, but the memories of this chaotic Thanksgiving will stay with us forever. " Read more of this story at Slashdot.
yro.slashdot.org
December 22, 2025 at 6:47 AM
Trump Admin to Hire 1,000 for New 'Tech Force' to Build AI Infrastructure
An anonymous reader shared this report from CNBC: The Trump administration on Monday unveiled a new initiative dubbed the "U.S. Tech Force," comprising about 1,000 engineers and other specialists who will work on artificial intelligence infrastructure and other technology projects throughout the federal government. Participants will commit to a two-year employment program working with teams that report directly to agency leaders in "collaboration with leading technology companies," according to an official government website. ["...and work closely with senior managers from companies partnering with the Tech Force."] Those "private sector partners" include Amazon Web Services, Apple, Google Public Sector, Dell Technologies, Microsoft, Nvidia, OpenAI, Oracle, Palantir, Salesforce and numerous others [including AMD, IBM, Coinbase, Robinhood, Uber, xAI, and Zoom], the website says. The Tech Force shows the Trump administration increasing its focus on developing America's AI infrastructure as it competes with China for dominance in the rapidly growing industry... The engineering corps will be working on "high-impact technology initiatives including AI implementation, application development, data modernization, and digital service delivery across federal agencies," the site says. "Answer the call," says the new web site at TechForce.gov. "Upon completing the program, engineers can seek employment with the partnering private-sector companies for potential full-time roles — demonstrating the value of combining civil service with technical expertise." [And those private sector companies can also nominate employees to participate.] "Annual salaries are expected to be in the approximate range of $150,000 to $200,000." Read more of this story at Slashdot.
news.slashdot.org
December 22, 2025 at 4:48 AM
FSF Says Nintendo's New DRM Allows Them to Remotely Render User Devices 'Permanently Unusable'
"In the lead up to its Switch 2 console release, Nintendo updated its user agreement," writes the Free Software Foundation, warning that Nintendo now claims "broad authority to make consoles owned by its customers permanently unusable." "Under Nintendo's most aggressive digital restrictions management (DRM) update to date, game console owners are now required to give Nintendo the unilateral right to revoke access to games, security updates, and the Internet, at its sole discretion." The new agreement states: "You acknowledge that if you fail to comply with [Nintendo's restrictions], Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part...." There are probably other reasons that Nintendo has and will justify bricking game consoles, but here are some that we have seen reported: — "Tampering" with hardware or software in pretty much any way; — Attempting to play a back-up game; — Playing a "used" game; or — Use of a third-party game or accessory... Nintendo's promise to block a user from using their game console isn't just an empty threat: it has already been wielded against many users. For example, within a month of the Switch 2's release, one user unknowingly purchased an open-box return that had been bricked, and despite functional hardware, it was unusable for many games. In another case, a user installing updates for game cartridges purchased via a digital marketplace had their console disabled. Though it's unclear exactly why they were banned, it's possible that the cartridge's previous owner made a copy and an online DRM check determined that the current and previous owner's use were both "fraudulent." The user only had their console released through appealing to Nintendo directly and providing evidence of their purchase, a laborious process. Nintendo's new console banning spree is just one instance of the threat that nonfree software and DRM pose to users. DRM is but one injustice posed by nonfree software, and the target of the FSF's Defective by Design campaign. Like with all software, users ought to be able to freely copy, study, and modify the programs running on their devices. Proprietary software developers actively oppose and antagonize their users. In the case of Nintendo, this means punishing legitimate users and burdening them with proving that their use is "acceptable." Console users shouldn't have to tread so carefully with a console that they own, and should they misstep, beg Nintendo to allow them to use their consoles again. Read more of this story at Slashdot.
games.slashdot.org
December 22, 2025 at 4:48 AM
Will Work Change Over the Next 20 Years?
What is the future of work? The Wall Street Journal asked five workplace experts and practitioners. So while AI "is already doing tasks once relegated to newly minted college graduates in many professions," the Journal predicts that in the next 20 years AI "will have an impact on the role of managers, how organizations measure business outcomes and accelerate tasks that once took months." A senior partner at the consulting firm Mercer predicts AI (plus advances in quantum computing) will enable entrepreneurs to reshape industries with a fraction of the resources traditionally required. Some other predictions: Alan Guarino, vice chairman and CEO of board services at the global consulting firm Korn Ferry: In 25 years, the workplace will likely be unrecognizable, with employees and AI operating as one. Yes, there will be tasks and entire jobs taken over by AI, but we will all be elevated to a whole new superpower to make critical and creative decisions. The idea that work was once done strictly by people will seem quaint to some. Tasks that took entire teams, and months to complete, will be crunched down to a few minutes, with success measured on metrics we can't imagine today. The middle layers of management — so central to today's corporate structure — could be a vestige of the past. The role of the leader too will change, as they directly oversee a collaboration of people and intelligent systems. The attitude toward in-person collaboration is growing and 25 years from now, counterintuitively, I believe face-to-face connection won't just be indispensable, but invaluable. Emotional intelligence will still set leaders apart. Those who blend empathy with tech savvy will be the ones shaping the future. Peter Fasolo, a former executive vice president and chief human resources officer at Johnson & Johnson, and director of the Human Resource Policy Institute at Boston University's Questrom School of Business: There will be fewer available workers in Europe, Japan and the U.S. over this time frame and the demographic shift will be profound. In addition, there will be even fewer young adults available for colleges in the U.S., even if they decide the investment is worth it. The implications of this shift will be the need for more investments in vocational and trade schools, and the need to invest in skill-based, not pedigree-based training. There will also be more on-the-job specific training. Companies will become classrooms. Companies that want a more sustainable relationship with employees will need an investment model versus a transactional one: We will invest in your skills so you can be a competitive professional in your domain. Read more of this story at Slashdot.
it.slashdot.org
December 22, 2025 at 4:48 AM
Inaugural 'Hour of AI' Event Includes Minecraft, Microsoft, Google and 13.1 Million K-12 Schoolkids
Long-time Slashdot reader theodp writes: Last September, tech-backed nonprofit Code.org pledged to engage 25 million K-12 schoolchildren in an "Hour of AI" this school year. Preliminary numbers released this week by the Code.org Advocacy Coalition showed that [halfway through the five-day event Computer Science Education Week] 13.1 million users had participated in the inaugural Hour of AI, attaining 52.4% of its goal of 25 million participants. In a pivot from coding to AI literacy, the Hour of AI replaced Code.org's hugely-popular Hour of Code this December as the flagship event of Computer Science Education Week (December 8-14). According to Code.org's 2024-25 Impact Report, "in 2024–25 alone, students logged over 100 million Hours of Code, including more than 43 million in the four months leading up to and including CS Education Week." Minecraft participated with their own Hour of AI lessons. ("Program an AI Agent to craft tools and build shelter before dusk falls in this iconic challenge!") And Google contributed AI Quests, "a gamified, in-class learning experience" allowing students to "step into the shoes of Google researchers using AI to solve real-world challenges." Other participating organizations included the Scratch Foundation, Lego Education, Adobe, and Roblox. And Microsoft contributed two — including one with their block-based programming environment Microsoft MakeCode Arcade, with students urged to "code and train your own super-smart bug using AI algorithms and challenge other AI bugs in an epic Tower battle for ultimate Bug Arena glory!" See all the educational festivities here... Read more of this story at Slashdot.
news.slashdot.org
December 22, 2025 at 4:48 AM