Slashy
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slash0x.creaturetime.com
Slashy
@slash0x.creaturetime.com
2D/3D artist, DCC tools programmer, VR. Creature thoughts. Loves music with feels and interesting visualizers. Tongue and teeth. Chomp! Grey-ace. Maw denial.
That's right! #WIP
September 8, 2025 at 11:28 PM
If ya know ya know…
June 25, 2025 at 10:19 PM
@cawstic.bsky.social Loved the aesthetic to this set! The movements and visuals were great. Glad there was something to show the dark side of dreams as well.

Will definitely be keeping an eye out for more in the future!
June 8, 2025 at 9:54 PM
Posting this because I'm pretty happy with my UV layout for the wyvern gear. Insanity!
June 5, 2025 at 8:39 AM
Modified it a tad to allow for the middle segment as an option for bigger cards to give it more of a natural look plus a tapper towards the tip! :) I cleaned up how UVs work. Not 100% satisfied with the solution, but it works and less steps to setup the preview card, lol.
May 16, 2025 at 5:28 PM
Experiment with hair curves + geo nodes for "card" generation. So far, it makes generating cards super easy and I can fine tune areas that I want more attention using the hair curves. It also makes mass generation much easier too. I dislike the UV generation so I'll have to improve that next. :)
May 16, 2025 at 6:11 AM
Finally got the sculpt into Blender with tons of headaches and problem solving...
1) Mostly finished moving over high res sculpt into Blender (need to do touch ups)
2) Symptom of -nan vertices during sculpting (yay?)
3) Ouch! My negative nans...
April 4, 2025 at 4:25 AM
Watching Substance Painter tutorials be like...
March 25, 2025 at 8:20 PM
WIP for client...
Getting some armor practice in. Lots of new stuff to try! :)
February 12, 2025 at 4:10 AM
Severance Season 2 is coming! I’m so excited for the next “waffle party” scene.
January 6, 2025 at 10:15 PM
Oh no! My Wacom pin nib!! If it gets this short and not easy to pull out, just use toe nail clippers. xD
January 3, 2025 at 1:27 AM
I'm finally working on some edits and additions to the Scaled Wyvern avatar for VRChat. This is a Frill that will be able to be added to your wyvern for customization. Still need to texturize it, but you get the idea. :)
October 22, 2024 at 1:15 AM
Bluesky now has over 10 million users, and I was #467,810!
September 17, 2024 at 3:27 AM
Finally getting this avatar up to par with my more recent projects. It was a complicated and convoluted process for many reasons to get the avatar in a spot that wasn't sucky to work on. I already updated the arms, added the claw to the feet, and improved the teeth/tongue. More to do, one at a time!
August 6, 2024 at 5:47 AM
Because people keep asking me about it, here is my mini-tutorial on how to do the outline. It is done with Poiyomi under the Outline section (may vary depending on version).
The thickness I use is 0.1.

Full rainbow texture here: tinyurl.com/mw9db2p3

Congrats on the brain damage! 🎉
July 23, 2024 at 1:15 AM
Real creature hours now.
July 23, 2024 at 12:56 AM
Wet idiots [with @firon.net]!
#FursuitFriday
June 21, 2024 at 10:47 PM
Also #FursuitFriday!
📸 Blarghnnnggnngh!
June 15, 2024 at 12:32 AM
It’s creature time!!
June 15, 2024 at 12:29 AM
Let's fucking goo!!!
June 7, 2024 at 7:58 AM
Still early prototyping, but, so far, I have been having a lot of fun with this project! Used anatomy references for the teeth!! CHOMP!!!
April 30, 2024 at 7:05 AM
Soon™️
April 17, 2024 at 6:18 AM
Does anyone know how to get rid of this Unity warning when importing a model with Legacy Blend Shape Normals turned on?
April 16, 2024 at 8:54 PM
Slowly working on converting what I did within Substance Painter into Blender to make the project MOSTLY Blender only. I'm trying to get this out the door before I get too busy for it. [Plus, I want to see more wyverns!] Soon™️
April 4, 2024 at 1:48 AM
O-oh…
March 19, 2024 at 11:14 PM