Near
banner
skylessblind.bsky.social
Near
@skylessblind.bsky.social
Artist and sound designer working on Margin of the Strange, and creator of Skyless Blind, a cosmic horror exploration game https://tinyurl.com/SkylessBlindKickstart
OneShot content will only be available to KS backers until the full release, at which point it'll be available to everyone
November 1, 2025 at 5:40 PM
Yep!
November 1, 2025 at 5:39 PM
Much of this was initially going to be part of the "Steam update," I decided to split it up because I'm moving across the country and I'm not going to be able to use my computer for a bit, so I wanted you guys to have at least a few new features until I can finish the rest.
October 8, 2025 at 12:59 AM
It should be! There's an issue with text being cut off the screen on steam deck right now but we're trying to find solutions to that.
September 16, 2025 at 11:23 PM
it will be!
August 22, 2025 at 9:45 PM
Getting lost is part of the experience I want to make! Everything from the world layout to the mechanics are designed around the experience of being lost and aimlessly wandering. I think people are used to being lost in games being a bad thing you want to avoid, but that's not the case with skyless.
August 1, 2025 at 1:17 AM
I have more things like these planned, but I want to aim more for navigation methods that are baked into the worlds themselves and reward the player for learning the world around them. I don't think something like the signalscope would work very well in 2D or even be possible in RPG Maker
August 1, 2025 at 1:14 AM
There's a few of those! Locality gates update to track your last used corresponding gate to allow soft location saving, the dimensional fissure in the lake of ash works as a nether highway essentially (this will be added to other worlds) and there's a mask that lets you save and return to a location
August 1, 2025 at 1:14 AM
This will mostly just content that I wanted to have ready for the beta release but had to cut due to time. So, things that are needed to make me feel satisfied with the beta as its own release essentially.
August 1, 2025 at 1:03 AM
I actually do have maps of all the worlds. I want the locations to feel real and to fit together coherently so I use maps for design purposes. But I'll probably never put those in game bc it works against the feelings I want to create. Being lost is part of the experience.
July 25, 2025 at 2:27 AM
Even in games that hide markers or borders until you've been in that location, once you've made your way there and get a map that location still instantly loses much of its mystique. There's no way around this, maps are antithetical to creating a sense of discovery. (4/5)
July 25, 2025 at 2:27 AM
That's just how the human mind interprets scale. When you don't know where things are they could be anywhere, there could be new mysteries around any corner, and so that's how it'll feel. When you know where the borders are that mystery is gone, and everything feels small. (3/5)
July 25, 2025 at 2:27 AM
Once you know where the borders of a world are it loses its mystique. Not only because you know where things are, but because once you can see the entire world as a little piece of paper in front of you it psychologically feels smaller, even if it's not small at all. (2/5)
July 25, 2025 at 2:27 AM
@xdnighthawkxd.bsky.social Just teasing, enjoyed the stream :)

However I will confirm that if you could quantify the amount of inspiration Skyless pulls from undertale with a number, it'd be in the negatives
July 22, 2025 at 12:02 AM
July 21, 2025 at 10:57 PM
July 21, 2025 at 10:57 PM