Floogle
skyfloogle.bsky.social
Floogle
@skyfloogle.bsky.social
Worked on Red Viper, IWBTG Remastered, and various Game Maker hacking projects.

https://github.com/skyfloogle
Red Viper v1.2.0 introduces local wireless multiplayer! Compatible with games including the Mario's Tennis multiplayer patch, Hyper Fighting, and on New 3DS, the recently released Virtual League Baseball 2! github.com/skyfloogle/r...
November 8, 2025 at 3:10 PM
Since today's still the 30th American Virtual Boy release anniversary in some parts of the world, I'm releasing Red Viper v1.1.0, featuring a software renderer to improve compatibility with PizzaRollsRoyce's incredible Test Chamber homebrew on the New 3DS! github.com/skyfloogle/r...
August 15, 2025 at 12:22 AM
Red Viper v1.0.1 improves the UX for the new multicolor mode, allowing people to more easily share their palettes with others, as well as fixing some bugs that snuck into v1.0.0. github.com/skyfloogle/r...
July 29, 2025 at 5:46 PM
Marking the Virtual Boy's 30th anniversary, I'm releasing Red Viper v1.0.0, featuring more advanced palette configuration and Circle Pad Pro support! github.com/skyfloogle/r...
July 21, 2025 at 4:59 PM
Got lots of "is x in range" checks in your performance-sensitive code? Here's a micro-optimization for you:

// 2 branches
slow = pos >= start && pos < end;

// 1 branch
fast = unsigned(pos - start) < size;
June 30, 2025 at 10:03 PM
I couldn't find an easily accessible tool to make animated banners for the 3DS Home Menu, so I spent an embarrassing amount of time my own. Check it out: github.com/skyfloogle/p...
May 31, 2025 at 2:08 PM
Red Viper v0.9.8 features timing improvements, allowing games to play their audio at the correct speed! github.com/skyfloogle/r...
March 9, 2025 at 8:12 PM
Red Viper v0.9.7 features a new anaglyph colour filter for 2DS users, and accurate render time emulation! github.com/skyfloogle/r...
The video below demonstrates the difference in Golf's level select.
December 17, 2024 at 9:08 PM