SkyFell
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skyfellrpg.bsky.social
SkyFell
@skyfellrpg.bsky.social
Steampunk fantasy RPG in development by @desertbriar

Inspired by Golden Sun/FF7/Radiant Historia/and more
Demo release?: TBD
I really need to update more often haha

wip mapping, most detailed area I've tackled yet

#SkyFell #gamedev #rpgmaker #ツクールMV #screenshotsaturday
October 12, 2025 at 6:22 AM
Still working on the game, been busy with some behind the scenes asset making

Finally got the intro cinematic colored/composited🎉, just needs some sound design

#SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
April 30, 2025 at 10:01 AM
The underground city of Vulcan Grotto
#SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
October 21, 2024 at 4:47 PM
The finished key art for the game!

#SkyFell #gamedev #rpgmaker #ツクールMV
October 19, 2024 at 5:10 PM
Thanks to Fire Emblem living rent free in my brain, there's a feature to preview the results of an action/the difference between your agility and the enemy's for strategic QoL
October 19, 2024 at 5:08 PM
Preview of more exploration mechanics and the fifth area
October 19, 2024 at 5:06 PM
Be not afraid...unless you've awakened a Fallen Angel

When its hp falls below a threshold, it inflicts fear.
If you awaken another before the fear state expires, you get afflicted with terror, which means a high chance your action fails.
October 19, 2024 at 5:03 PM
Another major battle mechanic, Team Attacks!

These skills are dual element, the damage influenced by the enemy's weakness/resistance to each element and whether the enemy is staggered.
October 19, 2024 at 5:01 PM
Some wip lore

Might make some illustrations to spice up the lore books but that's a backburner task for now
October 19, 2024 at 4:59 PM
The ingame tutorial diagram:
October 19, 2024 at 4:57 PM
Here's one of the major battle mechanics!

Elemental chains are bonus dmg/effects that occur depending on the type of element used after another on an enemy within a turn.
October 19, 2024 at 4:56 PM
Rough animation for the intro cutscene
October 19, 2024 at 4:47 PM
Animation process of one of the party members, Pandora
October 19, 2024 at 1:27 PM
Test animation in Krita to figure out my workflow/visual style for animated cutscenes in the future
October 18, 2024 at 4:11 PM
wip of another town, Faerie Hollow
October 18, 2024 at 4:09 PM
The Old Minesite
October 18, 2024 at 4:07 PM
Here's an exploration mechanic!

In some low visibility dungeons, you can light up small areas by using Pandora's field ability. If you activate all the lamps in a room, the entire room will be lit.
October 18, 2024 at 4:05 PM
Test run for my log puzzle mechanics
October 18, 2024 at 4:03 PM
Showcasing treasure chest animations with Moghunter's Treasure popup plugin
October 18, 2024 at 3:59 PM
Here’s one of Sylphi’s passive abilities!

Glacial Fusillade: With each basic atk, she gets an ice dagger,up to max 3.

Upon using a single target skill, they’ll be consumed for extra dmg.
October 18, 2024 at 3:58 PM
Here’s Mikhail’s passive ability!
Soul Harvest: If a basic attack defeats an enemy, restore 20% HP to self.
October 18, 2024 at 3:56 PM
Equip glyphs onto your catalyst to gain access to various elemental skills and exploit weaknesses of enemies.You'll gain more slots throughout the story and gameplay

Inspired by FF7 materia~
October 18, 2024 at 3:48 PM
Can't be bothered to fight through enemies in an area you're overleveled for anyway?

No problem, they'll just explode into loot
October 18, 2024 at 3:45 PM
Entrance to Bonfire Thicket, the fourth dungeon
October 18, 2024 at 3:43 PM
wip of Sanctum, the City of Radiance
October 18, 2024 at 3:42 PM