//Skepsisology
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skepsisology.bsky.social
//Skepsisology
@skepsisology.bsky.social
https://shiny.gg/

https://skepsisology.wixsite.com/website

#Animation// #Rigging // #VFX

Rotating bones and spawning particles since 2011

AI GENERATED ART IS OUR "GREAT FILTER" - The early stages of an extinction level technophage
Developing an explosion vfx system.

#gamedev #VFX #madewithunity #Animation #rigging #3d #shader
October 15, 2025 at 8:05 PM
In engine art test. Recently developed some shader skills using Unity's shader graph. Had the character and animation for over 5 years now and decided to put it to use.

Responsible for all 3d modelling, rigging, animation, vfx and shaders shown.

#gamedev #Animation #rigging #3d #madewithunity
April 30, 2025 at 11:04 PM
April 2, 2025 at 6:55 PM
Lightweight hand rig for vr - using posed based interpolation in engine for even further performance gains.

#VR #gamedev #Animation #rigging #skinning #maya #madewithunity #undercover
December 4, 2024 at 8:46 PM
Respawn vfx tests. One for each of the 4 elemental enemy types

#gamedev #VFX #madewithunity #recompile #platonicsolids
November 29, 2024 at 10:39 PM
Very old research project for film quality cgi production - this is the result of learning that entire pipeline. Designed, modelled, rigged, animated and rendered everything seen here.

I ultimately decided to persue a career in game animation/ vfx

#Animation #cgi #VFX #mech #film
November 29, 2024 at 10:18 PM
Developing vapour cone effect to signify when you reach supersonic speeds when using the jetpack item

Simple radial gradient texture on a series of low poly cones with averaged normals

#gamedev #VFX #madewithunity #recompile #supersonic #jetpack
November 26, 2024 at 9:15 PM
Very early in development - testing distortion shaders for vfx. Had to replicate the matrix bullet time ripples as the ultimate test!

#gamedev #VFX #madewithunity #matrix #bullettime
November 14, 2024 at 3:19 PM
Minerbot articulation test. Minerbot was rigged using RR2 for maya and the arm was an additional spline based solution that allowed for hand keyed articulation and physics processing

#gamedev #Animation #rigging

Minerbot designed by the great @calumalexanderwatt.bsky.social
October 30, 2024 at 9:40 PM
Earth enemy (hex) melee testing. The four enemies were called hex, okt, ico and tet and they had attacks that fit the element they resemble.

Hex is the earth element and it's attacks are direct and strong
October 30, 2024 at 9:30 PM
Earth enemy activation testing #gamedev #Animation #rigging
October 30, 2024 at 9:26 PM
Robot walk cycle with two handed weapon wip. #gamedev #Animation #rigging
October 24, 2024 at 7:36 PM
Wip droid run cycle with two handed weapon. #gamedev #Animation #rigging
October 24, 2024 at 7:32 PM
Robotic sound effects test - funny how something that is 50% of the experience is so regularly under valued.

Collab with @polinski.bsky.social

#gamedev #audio #Animation #rigging
October 1, 2024 at 8:40 PM
High calibre bullet hit tests. #VFX #gamedev
September 18, 2024 at 4:39 PM
Looks like we're doin video now? Vfx liquid tests - #VFX #gamedev #unity
September 14, 2024 at 6:18 AM