Website: https://sirlich.dev/
I will definitely consider this approach in the future.
I will definitely consider this approach in the future.
I knew this feature has been suggested for ages (and a couple abandoned PRs), but I never knew it would come so quickly after I invested the time to make an editor plugin. I guess I get a bit of vindication though haha.
I knew this feature has been suggested for ages (and a couple abandoned PRs), but I never knew it would come so quickly after I invested the time to make an editor plugin. I guess I get a bit of vindication though haha.
It looks like this in inspector, and I never need to touch it (well, rarely):
It looks like this in inspector, and I never need to touch it (well, rarely):
So in that sense the coupling is nearly 100% consistant for me.
So in that sense the coupling is nearly 100% consistant for me.
It works by checking the open scene and checking if it matches the open script. I prefer export vars for refactoring reasons. Having the var auto-assigned is huge for me.
It works by checking the open scene and checking if it matches the open script. I prefer export vars for refactoring reasons. Having the var auto-assigned is huge for me.
I think the disconnect is that Scenes != Scripts. Even though tighly bound Scene+Script coupling is very common in my workflow.
I think the disconnect is that Scenes != Scripts. Even though tighly bound Scene+Script coupling is very common in my workflow.