Jameson Thatcher
sireel.itch.io
Jameson Thatcher
@sireel.itch.io
Unemployed professional gamedev, dad of two. Vegetarian, jazz fan, MTG player. I like thinking about a positive eco friendly future, and learning about technology of the past
This is the only spell page so far. This is the real purpose of the book. The idea came from getting annoyed at how much info is missing from the dnd beyond spell list when you print your character sheet.

The goal is to include all important numbers and rules, and flavour info to make it feel real
February 13, 2026 at 9:06 AM
I decided to put in class features the character has yet to unlock, to save me trying to work out and remember the layout to leave enough space.

It was a nice excuse to draw more diagrams
February 13, 2026 at 9:06 AM
I'm planning for the book to act as most of a character sheet. The things that change too frequently to want to keep editing (e.g., proficiency bonus, hp, skills and proficiencies) I'm going to create a miniature character sheet for, and just insert it into the front
February 13, 2026 at 9:06 AM
And finished. Learned a lesson about what to protect from glue, but I'm pretty happy with it!
February 9, 2026 at 8:27 AM
This is the finished text block. I added some bookmark ribbons as in likely to want to bookmark multiple pages for quick reference.

I'm actually waiting for the final glue up to set for the whole thing, but I forgot to take a wip pic of the cover
February 9, 2026 at 1:33 AM
Due to ongoing horrors (scroll up or down slightly for more info) I decided I needed another hobby.

So I'm making a spell book for my 5e Wizard in the campaign I play with my kid
February 8, 2026 at 5:24 PM
I always feel like I suck at Zachtronics games, but I guess I did ok on this rice cooker level :D
December 26, 2025 at 11:25 PM
I'd forgotten, but for a while I was posting pics like this where people post results of opening boxes of magic cards on discord 😂
December 8, 2025 at 9:51 AM
Your last saved meme is your moral philosophy

(accurate, also thanks @quest64official.bsky.social )
December 4, 2025 at 10:22 AM
QTP with your first Pokémon game and starter!

I got blue very early, because I found a US import copy. It was super cheap - £20 instead of the standard 30 (which the copy of red next to it was priced at!)

I'd long since finished the game before it really hit big here, which felt weird
November 18, 2025 at 7:48 AM
Someone should take away my ability to write template code in C++

Although given how much effort this took to write, perhaps they already did

(thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here)
October 16, 2025 at 9:53 PM
Slightly late #ScreenshotSaturday of my tricky burger building game

Lunch Rush is out, it tickles that retro puzzle itch, and you can play in your browser for free here sireel.itch.io/lunch-rush
October 12, 2025 at 8:01 AM
Everyone can just find the game for themselves, right?
October 1, 2025 at 12:40 PM
Might fuck around and release my new game today, who knows
October 1, 2025 at 9:07 AM
What's fun is the original function (pictured) is domain clamped. It can't come out wrong, the sinf should produce things in [0,1].

It turns out sinf(M_PI) is a small negative number. I'm not sure if that's because SDL's pi is poorly chosen, or any of a dozen other reasons - it doesn't matter
September 30, 2025 at 10:50 AM
My next game is finally shippable, but I'm staring at the draft of the itch page thinking something's missing.

It doesn't help that I know the core of the game is fundamentally tricky in a way which will put most people off giving it more than a cursory try.

↓ Anyone want to playtest this? ↓
September 24, 2025 at 12:46 PM
"I doing big well!"

The joy of doing big well can be yours too sireel.itch.io/breakfast-game
August 30, 2025 at 2:36 PM
Game devs post your first shipped game and your latest shipped game.

I don't care that the latest wasn't a commercial release, I'm proud of it. Play in your browser here for free: sireel.itch.io/breakfast-game
August 26, 2025 at 11:39 PM
After weeks of procrastination, I finally finished the title logo for my new game.

No I will not make it good later. Making it exist was more than enough for me.
August 19, 2025 at 3:51 PM
I fixed a stupid bug and wrote a little thread about tracking it down.

I also realised that I've not posted a single video of the new game's gameplay so I thought I'd fix that this #ScreenshotSaturday
August 16, 2025 at 11:40 AM
Of course. An uninitialised screen pointer. Something that should have failed 99% of the time somehow worked 95%+ of the time. It must have been initialised to zero most of the time, as a junk value should segfault in the native build.

Despite testing it in release mode, it never once hit
August 16, 2025 at 11:24 AM
I'm building with emscripten, so it's literally as easy as adding the standard gcc debug flag -g. This told me my crash location was... my render function?

Specifically binding the back buffer I use for making a fixed screen resolution. But the code looks fine. Best to check carefully though
August 16, 2025 at 11:24 AM
The callstack in the web build was not helpful. And I knew from experience even if I had a stack, it might not answer the problem without debugging.

At this point I hadn't realised it was first run only, so I wrote a quick and dirty input fuzzer to run in the compiled version
August 16, 2025 at 11:24 AM
Showed my eight year old Fusion 2 as an easy on ramp to game dev

He's abandoned three projects already, I couldn't be more proud
August 12, 2025 at 12:10 PM
Here's how it looks at the moment, in case you're interested
August 11, 2025 at 10:43 AM