I'm trying to get as many wishlists as possible before launching my game Q1 of next year, so please visit the store page if this is up your alley: store.steampowered.com/app/2074630?...
I'm trying to get as many wishlists as possible before launching my game Q1 of next year, so please visit the store page if this is up your alley: store.steampowered.com/app/2074630?...
I also did a lot of fairly dope programming (hooking up audio, setting up easy-to-use methods that automatically update game state), but that's harder to share, haha.
Huge shout out fellow jammer Seth Fruiterman who made us an AMAZING audio track. I'll try to find a way to share it -- it's so good.
January 27, 2025 at 10:53 PM
I also did a lot of fairly dope programming (hooking up audio, setting up easy-to-use methods that automatically update game state), but that's harder to share, haha.
Huge shout out fellow jammer Seth Fruiterman who made us an AMAZING audio track. I'll try to find a way to share it -- it's so good.
I was on art assets for the first 24 hours, and achieved a "stop motion" vibe by building a simple scene in 3D using Blender, and then rendering out high-res 2D images. I also designed our primary UI elements (notebook interface, text bubbles). A fellow jammer did a good job with the stock icons!
January 27, 2025 at 10:47 PM
I was on art assets for the first 24 hours, and achieved a "stop motion" vibe by building a simple scene in 3D using Blender, and then rendering out high-res 2D images. I also designed our primary UI elements (notebook interface, text bubbles). A fellow jammer did a good job with the stock icons!