The shader could be modified to make it darker the center, this is just how we did it in our game.
The shader could be modified to make it darker the center, this is just how we did it in our game.
With some final inversion and multiplication we get a single float value of our swirling foam, fading as it goes to the center
With some final inversion and multiplication we get a single float value of our swirling foam, fading as it goes to the center
Get the final image by multiplying the inverted circle with the inverted image from the last step
Get the final image by multiplying the inverted circle with the inverted image from the last step
i used a generic noise image (cloud like) found online.
The UV to use for sampling are based on the polar coordinates after some passes.
i used a generic noise image (cloud like) found online.
The UV to use for sampling are based on the polar coordinates after some passes.
This tutorial is specific for making it work in Game Maker Studio 2
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This tutorial is specific for making it work in Game Maker Studio 2
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