Winning at MtG, enjoying the journey. Player of the Year 2023!
Go enjoy this deck, I'm sure you can get some cool game wins!
In my one early access game with this, I went off turn 4 against Ashlizzle but then misclicked on a Rydia trigger and decked instead of winning 😂
Go enjoy this deck, I'm sure you can get some cool game wins!
In my one early access game with this, I went off turn 4 against Ashlizzle but then misclicked on a Rydia trigger and decked instead of winning 😂
4 Summon: Titan
4 Torch the Tower
2 Fire Magic
2 Negate
3 Bonnie Pall
and -1 Forest +1 Island maindeck
4 Summon: Titan
4 Torch the Tower
2 Fire Magic
2 Negate
3 Bonnie Pall
and -1 Forest +1 Island maindeck
I purposely didn't build a sideboard for this yet, as I imagine you'd have to change your gameplan postboard becaus eyour deck is otherwise too fragile. So I think it works best in Bo1, but if you must, you could try to lean on the deck having 12 ramp spells
I purposely didn't build a sideboard for this yet, as I imagine you'd have to change your gameplan postboard becaus eyour deck is otherwise too fragile. So I think it works best in Bo1, but if you must, you could try to lean on the deck having 12 ramp spells
The problem with Rydia is that she requires you to have a card in hand in order to loot through your deck. This can be a problem when you haven'r found Nature's Rhythm.
If you have found Archway, you can get around this problem!
The problem with Rydia is that she requires you to have a card in hand in order to loot through your deck. This can be a problem when you haven'r found Nature's Rhythm.
If you have found Archway, you can get around this problem!
It's even an Elf, so in some desperate moments you can try hitting it with Nissa 🤠
It's even an Elf, so in some desperate moments you can try hitting it with Nissa 🤠
Springbloom Druid is a perfect enabler here. It ramps, puts lands in graveyard, and with Spelunking + Nissa it's even a ritual!
Pretty relevant, as you can go turn 3 Spelunking -> Evolving Wilds. Turn 4 Nissa + Fabled Passage and have 5 mana, one short of Lumra.
Springbloom Druid is a perfect enabler here. It ramps, puts lands in graveyard, and with Spelunking + Nissa it's even a ritual!
Pretty relevant, as you can go turn 3 Spelunking -> Evolving Wilds. Turn 4 Nissa + Fabled Passage and have 5 mana, one short of Lumra.
Of course it doesn't work on Arena, so I made a different wincon version. Use Eden to get back Songcrafter Mage, give harmonize to Worldsoul's Rage and tap your huge Lumra to deal 20+ damage quickly!
moxfield.com/decks/s-e1jE...
Of course it doesn't work on Arena, so I made a different wincon version. Use Eden to get back Songcrafter Mage, give harmonize to Worldsoul's Rage and tap your huge Lumra to deal 20+ damage quickly!
moxfield.com/decks/s-e1jE...
We can use Escape Tunnel to make all creatures unblockable, Minstrel to make them infinitely big and Bitter Reunion to haste.
We can use Escape Tunnel to make all creatures unblockable, Minstrel to make them infinitely big and Bitter Reunion to haste.
Once we've drawn our deck, we can unlock the infinite loop with Eden, Seat of the Sanctum. With 11 of our 10 fetchlands + 2 Echoing Deeps, we can generate enough to get back an Analyst and be up one mana. We gain the mana with Nissa, and sac the lands to ge them back.
Once we've drawn our deck, we can unlock the infinite loop with Eden, Seat of the Sanctum. With 11 of our 10 fetchlands + 2 Echoing Deeps, we can generate enough to get back an Analyst and be up one mana. We gain the mana with Nissa, and sac the lands to ge them back.
Cache Grab also helps dig for Spelunking
Cache Grab also helps dig for Spelunking
After 2-3 iterations, you'll have drawn your deck!
After 2-3 iterations, you'll have drawn your deck!
Here, the combo is resolving an Analyst or a Lumra with Nissa, Spelunking and Rydia in play
moxfield.com/decks/yAkIV7...
moxfield.com/decks/s-e1jE...
Here, the combo is resolving an Analyst or a Lumra with Nissa, Spelunking and Rydia in play
moxfield.com/decks/yAkIV7...
moxfield.com/decks/s-e1jE...
Eventually you have enough equipment that Machinist's Arsenal + trample kills them.
Eventually you have enough equipment that Machinist's Arsenal + trample kills them.
By making some black mana, you can also have them make 1 mana and draw 3 cards or be mana neutral draw 4.
By making some black mana, you can also have them make 1 mana and draw 3 cards or be mana neutral draw 4.