Silhouette Games
silhouettegames.bsky.social
Silhouette Games
@silhouettegames.bsky.social
Game Developer - Shadow64
Currently | I Would Love to Wish You Good Morning
https://store.steampowered.com/app/3818140/I_Would_Love_to_Wish_You_Good_Morning/
#IWLTWYGM
Oh, sweet! I'm on PST time, so I'll try to catch it then, too! Thanks for the heads up!
October 29, 2025 at 5:53 PM
I'm so sorry I missed this when you posted it! I tried checking Twitch, but I don't see a VOD. Thank you for playing! I hope you had a perfectly uneasy time with it. Would love to hear your thoughts!
October 29, 2025 at 5:33 PM
I really appreciate the compliment and that it grabbed you so quickly!!! Looking forward to paying off that feeling. This is strong motivation. Thank you!
October 18, 2025 at 10:46 PM
Hey! Thank you very much! I love that it resonated with you so strongly. I hope you enjoy the full game when it's out, but I really appreciate you taking the time to play the demo and put this out there!
October 18, 2025 at 10:47 AM
Hahahahaha. "We don't have a container???" Loved it.
October 18, 2025 at 5:02 AM
Just wanted to say thank you again for playing! It was really fun to hear you do the voices and get your reactions. Loved that you called out the bag especially. 😋
October 18, 2025 at 4:49 AM
Thank you! This is extremely flattering! I'm glad that you enjoyed the small slice and I hope that you like the full release!

But really, thank you! This means a ton!
October 17, 2025 at 12:59 PM
Thanks a ton! Trying to make everything have a simple, clean, on-grid look. Godot helps a lot. If you haven't messed with it, you might want to give it a try.
September 13, 2025 at 6:43 AM
Don't know how I missed this. Thanks for commenting! The UI was custom made by me for this game. I'm trying to make everything fit the overall aesthetic, so I'm keeping it very tight.

The intent is for it to look similar to Swiss graphic design poster style. So basically minimalism, order, clarity.
September 11, 2025 at 7:39 PM
Thank you! I'm glad to hear that design choice comes across!
July 19, 2025 at 9:44 AM
Thank you for saying that! I'm definitely trying to utilize that angle as much as possible.

My test for if I was achieving my "yuck" goal was if I found myself unconsciously frowning while working on them. 😅
July 19, 2025 at 3:42 AM
After that I tweak the camera settings in Blender to match the camera of a film I'm a fan of, to try to get them looking even more upsetting.

Lastly I take it all into photoshop.

I might do a longer breakdown soon - I get this question a lot.

Thanks for asking! 😊
July 19, 2025 at 3:27 AM