Vladyslav Silchuk
silchukart.bsky.social
Vladyslav Silchuk
@silchukart.bsky.social
Environment Artist 🇺🇦 // http://savelife.in.ua/en/donate-en/
Nothing really new to show from my 3D art at this #PortfolioDay, so here some recent environment studies from my sketchbook, that I like
July 9, 2025 at 12:40 PM
Tree roots sketches, this one was fun to draw!
June 27, 2025 at 5:10 PM
For the last six months I almost didn't draw, as I was busy with other things. In the next six months, my goal is to change that! So here are some random pinterest rocks to start with.
June 26, 2025 at 6:49 PM
Another sketch, medieval tower ruins. I love medieval ruins.
December 11, 2024 at 3:31 PM
Trying to get back into the habit of sketching, will post some of my favorite here to keep myself accountable. I'm trying to treat it more like a hobby, that's why it's on craft paper with fineliners/markers instead of digital.

Small sketch from a random reference.
December 10, 2024 at 5:08 PM
I haven't shown anything for a while, want to get back into the habit of modeling for fun. Here is a quick little blockout study from reference, done in Blender roughly in 2-3 hours. I like how it turned out, maybe I will develop this idea further into small UE5 environment.
September 1, 2024 at 7:08 PM
Hello, #PortfolioDay!

I'm Vladyslav, an Environment Artist with over 5 years of experience in #GameDev. I like making environments, playing dark fantasy games, and sculpting rocks in ZBrush :D

artstation.com/silchukart
October 10, 2023 at 1:49 PM
And some static shots
September 26, 2023 at 3:40 PM
After days of polishing and fixes, I'm happy to call this project complete and present it to you! It's inspired by the awesome concept art of Grady Frederick. Check more screenshots and breakdowns on Artstation - artstation.com/artwork/VJ0mrn

#gameart #environmentart #UnrealEngine5
September 26, 2023 at 3:39 PM
Another major update! Completely reworked the lighting of the scene, now it's much closer to the original concept. Also added small VFX effects.

I'll continue work on additional shots, and maybe even try to record a small gif.

If you have any feedback, I'd really appreciate it!
September 21, 2023 at 2:51 PM
Decided to spend some time polishing the main entrance to make it look older, so added more grunge and cracks decals to it. Also made a simple moss shader for other assets to make rock materials more interesting.
September 18, 2023 at 12:55 PM
And that's basically it, after some tests and fixes, here's what the final result looks like inside the Unreal Engine.
Thank you for reading, I hope it was useful!
September 15, 2023 at 9:32 AM
After baking, small additional texturing, and cutting low poly, I came up with 6 different variations of grass, 3 to fill the empty space and 3 to add some variation and detail.
September 15, 2023 at 9:32 AM
Then, I made 2 high poly atlases in Blender, placing the grass blades by hand and looking for the right balance, when the grass batch was interesting enough, but not too unique to be obvious.
September 15, 2023 at 9:31 AM
Yes, the grains are also handmade. It's basically just a simple box, subdivided and then cloned over and over again
September 15, 2023 at 9:31 AM
My first step was, of course, the collection of a bunch of references, and then the construction of a small and very simple kit of grass blades.
September 15, 2023 at 9:30 AM
Here is the current progress on my personal project in UE5, finally replaced the previous temporary Megascans grass with handmade by me. I think it drastically changed the scene's feeling and made it closer to concept art, so I'm happy with the result. A small breakdown of the process is below 👇
September 15, 2023 at 9:30 AM
Here is the current status of a project on which I've been working for some time. Besides beautiful images, my goal is to share a lot of rough and WIP screenshots to show the process behind it. I'm a big fan of seeing other artist's WIPs, so want to share mine too :D
September 13, 2023 at 4:29 PM