Sigcom👾game dev
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sigcomstudio.bsky.social
Sigcom👾game dev
@sigcomstudio.bsky.social
🎮Tiny dev team(EN/JA)
💻making games with #GodotEngine and #UnrealEngine !
🪄Typomagical → s.team/a/3816290
👾mini games → sigcom.studio
📄Midi Plugin for UE5.6 → fab.com/s/8d448a873b22
🎶BEAT AIMER! → s.team/a/2057840
Spell-casting-typing roguelike 🪄💫
#screenshotsaturday #indiedev #GodotEngine #pixelart #aseprite
November 9, 2025 at 3:00 AM
Typomagical character spotlight! ②
Meet the monsters from the spooky forest 🌲

🦔 Hedgehog: Timid lil guy. Panics and rolls at you.
🍄 Mushroom: Cute. Always brings its mushroom friends.
🌲 Cedar: I made this guy out of spite for hay fever tbh

#TGS2025 #indiegame #gamedev #pixelart
September 23, 2025 at 2:00 AM
Only 5 days left until #TGS2025…!
Still fine-tuning our spell-casting-typing game Typomagical 🔥
Come to booth 11-E03 and unleash some bonkers magic!

#screenshotsaturday #indiedev #pixelart #godotengine
September 21, 2025 at 2:00 AM
Spell-casting-typing game Typomagical 💫 now has a lot more spell combinations!
Actually, more than twice as many as what’s shown in the video 👀
Getting ready for #TGS2025 🔥
#indiedev #screenshotsaturday #GodotEngine #pixelart

👇 Add Typomagical to your Steam wishlist here! 👇
s.team/a/3816290
September 14, 2025 at 3:00 AM
OH LAWD HE COMIN

(we're resizing things and everything's broken lol)
September 13, 2025 at 2:00 AM
~~Creatures of Typomagical, Pt. 1~~
Cub (you!): Apprentice mage bear. Gets sent on a mission to fix the Tower of Time and Space.
Lil Ogre: Smol. But fast.
Big Ogre: Lil ogre but all grown up. Big. Tanky. Takes its time.
#TGS2025 #indiedev #GodotEngine #pixelart
September 12, 2025 at 2:01 AM
Working on spell modifier concatnation and `triplemegafirecrescent` is all I need now lol
Having the privilege to break your game with absolute freedom might be my favourite thing about game dev actually 😈

#indiedev #screenshotsaturday #GodotEngine #pixelart
August 31, 2025 at 2:00 AM
I love that the game logic and sound are almost completely decoupled. Unless you're doing something fancy, all you need to do is send a "play" signal to Wwise.
No more conflicts on git b/w the code guy and sound guy!
August 24, 2025 at 2:01 AM
Manged to get Wwise working on Godot! Actually way easier than I thought.
Thoughts to follow 👇
#Wwise #GodotEngine #indiedev
August 24, 2025 at 2:00 AM